LEADER 03790nam 22006015 450 001 9910357857703321 005 20250609111459.0 010 $a9783030155698 010 $a3030155692 024 7 $a10.1007/978-3-030-15569-8 035 $a(CKB)4100000009759060 035 $a(MiAaPQ)EBC5972855 035 $a(DE-He213)978-3-030-15569-8 035 $a(MiAaPQ)EBC5972617 035 $a(EXLCZ)994100000009759060 100 $a20191105d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGame-Based Assessment Revisited /$fedited by Dirk Ifenthaler, Yoon Jeon Kim 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (361 pages) 225 1 $aAdvances in Game-Based Learning,$x2567-8485 311 08$a9783030155681 311 08$a3030155684 327 $aPreface -- Part I: What we are measuring in games -- Part II: Assessment beyond games -- Part III: New methods and practices in GBA -- Part IV: Implementations of GBA. 330 $aThe capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA hasinfluenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology. Explores and expounds upon advances in design, implementation and assessment strategies for game-based learning; Showcases international collaborations and current perspectives on assessment in game-based learning; Offers descriptive case studies showing innovative approaches of game-based assessment. 410 0$aAdvances in Game-Based Learning,$x2567-8485 606 $aEducational technology 606 $aLearning, Psychology of 606 $aEducational tests and measurements 606 $aDigital Education and Educational Technology 606 $aInstructional Psychology 606 $aAssessment and Testing 615 0$aEducational technology. 615 0$aLearning, Psychology of. 615 0$aEducational tests and measurements. 615 14$aDigital Education and Educational Technology. 615 24$aInstructional Psychology. 615 24$aAssessment and Testing. 676 $a371.337 702 $aIfenthaler$b Dirk$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aKim$b Yoon Jeon$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910357857703321 996 $aGame-Based Assessment Revisited$92511919 997 $aUNINA