LEADER 03980nam 22007815 450 001 9910357852903321 005 20251225200723.0 010 $a3-030-34644-7 024 7 $a10.1007/978-3-030-34644-7 035 $a(CKB)4100000009759041 035 $a(DE-He213)978-3-030-34644-7 035 $a(MiAaPQ)EBC5975583 035 $a(PPN)248601725 035 $a(EXLCZ)994100000009759041 100 $a20191107d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aEntertainment Computing and Serious Games $eFirst IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11?15, 2019, Proceedings /$fedited by Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (XIV, 490 p. 171 illus., 146 illus. in color.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v11863 311 08$a3-030-34643-9 320 $aIncludes bibliographical references and index. 330 $aThis book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. . 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v11863 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aComputer networks 606 $aComputers, Special purpose 606 $aArtificial intelligence 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aComputer Communication Networks 606 $aSpecial Purpose and Application-Based Systems 606 $aArtificial Intelligence 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aComputer networks. 615 0$aComputers, Special purpose. 615 0$aArtificial intelligence. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer Communication Networks. 615 24$aSpecial Purpose and Application-Based Systems. 615 24$aArtificial Intelligence. 676 $a005.437 676 $a4.019 676 $a794.81 702 $avan der Spek$b Erik$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aGöbel$b Stefan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDo$b Ellen Yi-Luen$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aClua$b Esteban$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBaalsrud Hauge$b Jannicke$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910357852903321 996 $aEntertainment Computing and Serious Games$92545281 997 $aUNINA