LEADER 00832nam0-22002771i-450 001 990001762400403321 005 20190529131352.0 035 $a000176240 035 $aFED01000176240 035 $a(Aleph)000176240FED01 035 $a000176240 100 $a20030910d1955----km-y0itay50------ba 101 0 $aita 200 1 $aStudio geologico e petrografico della zona Monte Olibano - Pozzuoli$fRenato Sinno 210 $aNapoli$cStab. Tip. Genovese$d1955 215 $a37 p.$c9 tav.$d24 cm 610 0 $aGeologia 676 $a551 700 1$aSinno,$bRenato$f<1924- >$0353116 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aLG 912 $a990001762400403321 952 $a60 OP. 47/9$b43974$fFAGBC 959 $aFAGBC 996 $aStudio geologico e petrografico della zona Monte Olibano - Pozzuoli$9364314 997 $aUNINA LEADER 07536nam 22006735 450 001 9910357847403321 005 20251225195113.0 010 $a3-030-33894-0 024 7 $a10.1007/978-3-030-33894-7 035 $a(CKB)4100000009844956 035 $a(DE-He213)978-3-030-33894-7 035 $a(MiAaPQ)EBC6002212 035 $a(PPN)248601768 035 $a(EXLCZ)994100000009844956 100 $a20191025d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aInteractive Storytelling $e12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19?22, 2019, Proceedings /$fedited by Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (XIX, 434 p. 80 illus., 61 illus. in color.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v11869 311 08$a3-030-33893-2 327 $aCreating the Discipline: Interactive Digital Narrative Studies -- Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality -- ?It?s all Greek to Me?: Developing a Framework for analyzing Diegesis in Digital Narrative Games -- An Educational Program in Interactive Narrative Design -- Challenges of IDN Research and Teaching -- Is ?Citizen Kane? Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling -- Impacting Culture and Society -- Someone Else?s Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage -- Interactive Digital Narrative Practices and Applications -- Practical Insights for XR Devised Performances -- Using Ink and Interactive Fiction to Teach Interactive Design -- How Relevant Is Your Choice? User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms -- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.-The Angstfabriek? experience: Factoring Fear into Transformative Interactive Narrative Design -- Spaceline: A Concept for Interaction in Cinematic Virtual Reality -- Facilitating Information Exploration of Archival Library Materials through Multi-modal Storytelling -- The Impact of Multi-Character Story Distribution and Gesture on Children?s Engagement -- Dungeon on the Move: A case study of a procedurally-driven narrative project in progress -- Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames -- The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive -- Theoretical Foundations -- A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs -- Narrative Urgency: Motivating Action in Interactive Digital Media -- ?What?chu Lookin? At??: Narrative, Spectatorship, and Ludic Constructivism in Variable State?s Virginia -- The Story We Cannot See: On How a Retelling Relates to its Afterstory -- ?Well, That was Quick? ? Towards Storyworld Adaptivity That Reacts To Players as People -- A Spectrum of Audience Interactivity for Entertainment Domains -- Towards Intelligent Interactive Theatre: Drama Management as a way of handling performance -- Technologies -- Towards Procedural Generation of Narrative Puzzles for Adventure Games -- JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories -- Felt: A Simple Story Sifter -- Creating and querying a drama dataset -- Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction -- A Hierarchical Approach for Visual Storytelling Using Image Description -- A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot -- SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments -- Using VR to Simulate Interactable AR storytelling -- Firebolt: A System for Automated Low-Level Cinematic Narrative Realization -- Interactive Narrative Generation Using Location and Genre Speci?c Context -- Emotion-based Story Event Clustering -- Human Factors -- Embodying Cognitive Processes in Storytelling Interfaces for Children -- Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling -- When did I lose them? Using Process Mining to study user engagement in Interactive Digital Narrative -- E?ects of higher interactivity on the Interactive Narrative Experience: an experimental study -- Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach -- The E?ects of Interactive Emotional Priming on Storytelling: An Exploratory Study -- Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System -- Doctoral Consortium -- Companionship Games: A framework for emotionally engaging and empathetic interactive characters -- Towards Design Principles for Fashion in Interactive Emergent Narrative -- A Design Framework for Learning About Representation in Video Games Through Modi?cation of Narrative and Gameplay -- Demonstrations -- The Book of Endless History: Authorial use of GPT2 for Interactive Storytelling. 330 $aThis book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v11869 606 $aDigital humanities 606 $aComputer networks 606 $aArtificial intelligence 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aDigital Humanities 606 $aComputer Communication Networks 606 $aArtificial Intelligence 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 615 0$aDigital humanities. 615 0$aComputer networks. 615 0$aArtificial intelligence. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 14$aDigital Humanities. 615 24$aComputer Communication Networks. 615 24$aArtificial Intelligence. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 676 $a006.7 676 $a006.7 702 $aCardona-Rivera$b Rogelio E$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSullivan$b Anne$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aYoung$b R. Michael$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910357847403321 996 $aInteractive Storytelling$92994685 997 $aUNINA