LEADER 04416nam 22006495 450 001 9910350289103321 005 20200901172827.0 010 $a981-13-0683-4 024 7 $a10.1007/978-981-13-0683-9 035 $a(CKB)3850000000034963 035 $a(DE-He213)978-981-13-0683-9 035 $a(MiAaPQ)EBC5445997 035 $a(EXLCZ)993850000000034963 100 $a20180629d2019 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aLocation-Based Gaming $ePlay in Public Space /$fby Dale Leorke 210 1$aSingapore :$cSpringer Singapore :$cImprint: Palgrave Macmillan,$d2019. 215 $a1 online resource (XII, 266 pages : 26 illustrations) 311 $a981-13-0682-6 327 $a1. Introduction -- Part One: Discourses and Ideologies -- 2. A Definition and Brief History of Location-based Games (2001-8) -- 3. ?The City Becomes the Game?s Playground?: Discursive Claims -- Part Two: The App Ecology -- 4. Location-based Gaming?s Second Phase (2008 ? present) -- 5: Location-based Gaming Apps and the Labour of Play -- Part 3: City-funded Location-based Games -- 6. Urban Policy and Participatory Planning Location-based Games -- 7. Wayfinding and Codemaking in the City of Melbourne -- 8. Conclusion. 330 $aLocation-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ?locative media? technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players? location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ?smart city? strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players? engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence. 606 $aHuman Geography 606 $aComputer games$xProgramming 606 $aCulture 606 $aTechnology 606 $aSociology, Urban 606 $aTechnology$xSociological aspects 606 $aDigital media 606 $aHuman Geography$3http://scigraph.springernature.com/things/product-market-codes/X26000 606 $aGame Development$3http://scigraph.springernature.com/things/product-market-codes/I29040 606 $aCulture and Technology$3http://scigraph.springernature.com/things/product-market-codes/411180 606 $aUrban Studies/Sociology$3http://scigraph.springernature.com/things/product-market-codes/X22250 606 $aScience and Technology Studies$3http://scigraph.springernature.com/things/product-market-codes/X22270 606 $aDigital/New Media$3http://scigraph.springernature.com/things/product-market-codes/412040 615 0$aHuman Geography. 615 0$aComputer games$xProgramming. 615 0$aCulture. 615 0$aTechnology. 615 0$aSociology, Urban. 615 0$aTechnology$xSociological aspects. 615 0$aDigital media. 615 14$aHuman Geography. 615 24$aGame Development. 615 24$aCulture and Technology. 615 24$aUrban Studies/Sociology. 615 24$aScience and Technology Studies. 615 24$aDigital/New Media. 676 $a304.2 700 $aLeorke$b Dale$4aut$4http://id.loc.gov/vocabulary/relators/aut$01061050 906 $aBOOK 912 $a9910350289103321 996 $aLocation-Based Gaming$92541121 997 $aUNINA