LEADER 06108nam 22006975 450 001 9910350279203321 005 20200701044400.0 010 $a981-13-3693-8 024 7 $a10.1007/978-981-13-3693-5 035 $a(CKB)4100000007389452 035 $a(MiAaPQ)EBC5630567 035 $a(DE-He213)978-981-13-3693-5 035 $a(EXLCZ)994100000007389452 100 $a20190108d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAgeing and Digital Technology $eDesigning and Evaluating Emerging Technologies for Older Adults /$fedited by Barbara Barbosa Neves, Frank Vetere 205 $a1st ed. 2019. 210 1$aSingapore :$cSpringer Singapore :$cImprint: Springer,$d2019. 215 $a1 online resource (336 pages) 311 $a981-13-3692-X 327 $aForeword -- Introduction -- Part 1: Theoretical and Conceptual Approaches -- Chapter 1. The lady with the roses and other invisible users: Revisiting unused data on nursing-home residents participating in living labs -- Chapter 2. Aging in the Digital Age: Conceptualizing Technology Adoption and Digital Inequalities -- Chapter 3. Technology and Ageing ? Theoretical propositions from Science and Technology Studies (STS) -- Chapter 4. Building Social Connections: A Framework for Enriching Older Adults? Social Connectedness through Emerging Information and Communication Technologies -- Chapter 5. Digital Games with Older People from a theoretical and conceptual Perspective: a critical literature review -- Part 2: Methodological Approaches -- Chapter 6. Usability is Ageless: Conducting Usability Tests with Older Adults -- Chapter 7. Vignethnographies: a method for fast, focused and visual exploration -- Chapter 8. Using Netnography to Study Older Adults? Online Communities -- Chapter 9. Older Adults as Co-Researchers for Built Environments: Virtual reality as a means of engagement -- Chapter 10. Designing Technologies with Older Adults: Ethical tensions and opportunities -- Chapter 11. Field Studies of Interactive Technologies for Marginalized Users: a Canadian ethics policy perspective -- Chapter 12. Working with Assistive Technologies and People Living with Dementia -- Part 3: Cases Studies -- Chapter 13. The Technology Explorers and Virtual Reality Research: Partnering with Older Adults to Engage with Virtual Reality and Virtual Avatars -- Chapter 14. Exergames and Neuropsychological Functions in Older Adults: An experimental approach -- Chapter 15. Robot-Assisted Gait Training for Older Adults: Niltwamor and Lucia -- Chapter 16. Technologies for Promoting Social Participation in Later Life -- Chapter 17. Design of Social Networking Services for and with Older Adults -- Afterword. 330 $aThis book brings together Sociologists, Computer Scientists, Applied Scientists and Engineers to explore the design, implementation and evaluation of emerging technologies for older people. It offers an innovative and comprehensive overview, not only of the rapidly developing suite of current digital technologies and platforms, but also of perennial theoretical, methodological and ethical issues. As such, it offers support for researchers and professionals who are seeking to understand and/or promote technology use among older adults. The contributions presented here offer theoretical and methodological frameworks for understanding age-based digital inequalities, participation, digital design and socio-gerontechnology. They include ethical and practical reflections on the design and evaluation of emerging technologies for older people, as well as guidelines for ethical, participatory, professional and cross-disciplinary research and practice. In addition, they feature state-of-the-art, international empirical research on communication technologies, games, assistive technology and social media. As the first truly multidisciplinary book on technology use among ageing demographics, and intended for students, researchers, applied researchers, practitioners and professionals in a variety of fields, it will provide these readers with insights, guidelines and paradigms for practice that transcend specific technologies, and lay the groundwork for future research and new directions in innovation. 606 $aSocial groups 606 $aFamily 606 $aCulture 606 $aTechnology 606 $aUser interfaces (Computer systems) 606 $aEthnology 606 $aMultimedia systems  606 $aDigital media 606 $aSociology of Family, Youth and Aging$3https://scigraph.springernature.com/ontologies/product-market-codes/X22080 606 $aCulture and Technology$3https://scigraph.springernature.com/ontologies/product-market-codes/411180 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aSocial Anthropology$3https://scigraph.springernature.com/ontologies/product-market-codes/X12030 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aDigital/New Media$3https://scigraph.springernature.com/ontologies/product-market-codes/412040 615 0$aSocial groups. 615 0$aFamily. 615 0$aCulture. 615 0$aTechnology. 615 0$aUser interfaces (Computer systems). 615 0$aEthnology. 615 0$aMultimedia systems . 615 0$aDigital media. 615 14$aSociology of Family, Youth and Aging. 615 24$aCulture and Technology. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aSocial Anthropology. 615 24$aMedia Design. 615 24$aDigital/New Media. 676 $a248.85 702 $aNeves$b Barbara Barbosa$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aVetere$b Frank$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910350279203321 996 $aAgeing and Digital Technology$92532000 997 $aUNINA