LEADER 04077nam 22004935 450 001 9910350234203321 005 20210114145128.0 010 $a981-13-6175-4 024 7 $a10.1007/978-981-13-6175-3 035 $a(CKB)4100000007593134 035 $a(DE-He213)978-981-13-6175-3 035 $a(MiAaPQ)EBC5667399 035 $a(EXLCZ)994100000007593134 100 $a20190202d2019 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArtificial Intelligence Accelerates Human Learning$b[electronic resource] $eDiscussion Data Analytics /$fby Katashi Nagao 205 $a1st ed. 2019. 210 1$aSingapore :$cSpringer Singapore :$cImprint: Springer,$d2019. 215 $a1 online resource (XI, 151 p. 90 illus., 76 illus. in color.) 311 $a981-13-6174-6 327 $a1. Artificial Intelligence in Education -- 2. Discussion Data Analytics -- 3. Creative Meeting Support -- 4. Discussion Skills Evaluation and Training -- 5. Smart Learning Environments -- 6. Human-AI Symbiosis. 330 $aFocusing on students? presentations and discussions in laboratory seminars, this book presents case studies on evidence-based education using artificial intelligence (AI) technologies. It proposes a system to help users complete research activities, and a machine-learning method that makes the system suitable for long-term operation by performing data mining for discussions and automatically extracting essential tasks. By illustrating the complete process ? proposal, implementation, and operation ? of applying machine learning techniques to real-world situations, the book will inspire researchers and professionals to develop innovative new applications for education. The book is divided into six chapters, the first of which provides an overview of AI research and practice in education. In turn, Chapter 2 describes a mechanism for applying data analytics to student discussions and utilizing the results for knowledge creation activities such as research. Based on discussion data analytics, Chapter 3 describes a creative activity support system that effectively utilizes the analytical results of the discussion for subsequent activities. Chapter 4 discusses the incorporation of a gamification method to evaluate and improve discussion skills while maintaining the motivation to participate in the discussion. Chapters 5 and 6 describe an advanced learning environment for honing students? discussion and presentation skills. Two important systems proposed here are a presentation training system using virtual reality technologies, and an interactive presentation/discussion training system using a humanoid robot. In the former, the virtual space is constructed by measuring the three-dimensional shape of the actual auditorium, presentations are performed in the same way as in the real world, and the AI as audience automatically evaluates the presentation and provides feedback. In the latter, a humanoid robot makes some remarks on and asks questions about students? presentations, and the students practice responding to it. 606 $aEducation 606 $aData mining 606 $aEngineering 606 $aComputers and Education$3http://scigraph.springernature.com/things/product-market-codes/I24032 606 $aData Mining and Knowledge Discovery$3http://scigraph.springernature.com/things/product-market-codes/I18030 606 $aComputational Intelligence$3http://scigraph.springernature.com/things/product-market-codes/T11014 615 0$aEducation. 615 0$aData mining. 615 0$aEngineering. 615 14$aComputers and Education. 615 24$aData Mining and Knowledge Discovery. 615 24$aComputational Intelligence. 676 $a374.26 700 $aNagao$b Katashi$4aut$4http://id.loc.gov/vocabulary/relators/aut$0958014 906 $aBOOK 912 $a9910350234203321 996 $aArtificial Intelligence Accelerates Human Learning$92535067 997 $aUNINA LEADER 01092nam 2200301Ia 450 001 996387615403316 005 20221108103550.0 035 $a(CKB)1000000000628243 035 $a(EEBO)2240893109 035 $a(OCoLC)27126230 035 $a(EXLCZ)991000000000628243 100 $a19921215d1662 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 10$aBy the Lord Lieutenant General and General Governor of Ireland$b[electronic resource] $eall persons that shall have occasion to prefer any petitions to us are to take notice .. 210 $aDublin $cPrinted by John Crook ... and are to be sold by Samuel Dancer, bookseller ...$d1662 215 $a1 sheet ([1] p.) 300 $aReproduction of original in Bodleian Library. 330 $aeebo-0014 607 $aIreland$xHistory$y1660-1688 701 $aOrmonde$b James Butler$cDuke of,$f1610-1688.$01001840 801 0$bEAG 801 1$bEAG 801 2$bWaOLN 906 $aBOOK 912 $a996387615403316 996 $aBy the Lord Lieutenant General and General Governor of Ireland$92342213 997 $aUNISA