LEADER 03330nam 22005055 450 001 9910349528903321 005 20230804150849.0 010 $a1-4842-5037-0 024 7 $a10.1007/978-1-4842-5037-2 035 $a(CKB)4100000009374900 035 $a(DE-He213)978-1-4842-5037-2 035 $a(MiAaPQ)EBC5905232 035 $a(CaSebORM)9781484250372 035 $a(PPN)272267686 035 $a(OCoLC)1125343518 035 $a(OCoLC)on1125343518 035 $a(EXLCZ)994100000009374900 100 $a20190924d2019 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCharacter Rigging and Advanced Animation $eBring Your Character to Life Using Autodesk 3ds Max /$fby Purushothaman Raju 205 $a1st ed. 2019. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2019. 215 $a1 online resource (XV, 280 p.) $c266 illus 300 $aIncludes index. 311 1 $a1-4842-5036-2 327 $aChapter 1: Beginning Animation -- Chapter 2: Refining Animation -- Chapter 3: Advanced Animation -- Chapter 4: Bones -- Chapter 5: Biped -- Chapter 6: CAT Rigging Tools -- Chapter 7: Skinning for Animation -- Chapter 8: Walk and Run Cycles -- Chapter 9: Morph Animation & Facial Rigging. 330 $aGain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you?ll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs. On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion. You will: Understand the 12 principles of animation Set up an animation-ready character rig from scratch Master the deformation tools available for animation. 517 3 $aBring your character to life using Autodesk 3ds Max 606 $aComputer games?Programming 606 $aGame Development 615 0$aComputer games?Programming. 615 14$aGame Development. 676 $a794.815 700 $aRaju$b Purushothaman$4aut$4http://id.loc.gov/vocabulary/relators/aut$01059674 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910349528903321 996 $aCharacter Rigging and Advanced Animation$92507540 997 $aUNINA