LEADER 03669nam 22005415 450 001 9910349528803321 005 20200703082718.0 010 $a1-4842-5073-7 024 7 $a10.1007/978-1-4842-5073-0 035 $a(CKB)4100000009375045 035 $a(DE-He213)978-1-4842-5073-0 035 $a(MiAaPQ)EBC5906278 035 $a(CaSebORM)9781484250730 035 $a(PPN)242826474 035 $a(OCoLC)1126570343 035 $a(OCoLC)on1126570343 035 $a(EXLCZ)994100000009375045 100 $a20190925d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning Game Development with Amazon Lumberyard $eCreate 3D Games Using Amazon Lumberyard and Lua /$fby Jaken Chandler Herman 205 $a1st ed. 2019. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2019. 215 $a1 online resource (XI, 234 p. 107 illus., 2 illus. in color.) 300 $aIncludes index. 311 $a1-4842-5072-9 327 $aChapter 1: Environment Setup and Introduction to the Engine -- Chapter 2: Learning to Navigate the Engine -- Chapter 3: Creating your first Project -- Chapter 4: Terrain Development -- Chapter 5: Entities and Slices -- Chapter 6: Components -- Chapter 7: Creating the Enemy -- Chapter 8: Scripting and Physics -- Chapter 9: Polishing -- Chapter 10: Setting up a User Interface -- Chapter 11: Exporting the Game. 330 $aCreate stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. You will: Discover the mechanics and terminology of game development Familiarize yourself with the Amazon Lumberyard game engine in detail Modify game scripts using the Lua language Discover how to optimally structure game layers. 606 $aComputer games?Programming 606 $aProgramming languages (Electronic computers) 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 615 0$aComputer games?Programming. 615 0$aProgramming languages (Electronic computers). 615 14$aGame Development. 615 24$aProgramming Languages, Compilers, Interpreters. 676 $a794.815 700 $aHerman$b Jaken Chandler$4aut$4http://id.loc.gov/vocabulary/relators/aut$01061085 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910349528803321 996 $aBeginning Game Development with Amazon Lumberyard$92517373 997 $aUNINA