LEADER 03297nam 22006615 450 001 9910349456903321 005 20200704095119.0 010 $a3-662-56689-3 024 7 $a10.1007/978-3-662-56689-3 035 $a(CKB)4100000002892571 035 $a(DE-He213)978-3-662-56689-3 035 $a(MiAaPQ)EBC6284063 035 $a(MiAaPQ)EBC5579097 035 $a(Au-PeEL)EBL5579097 035 $a(OCoLC)1029065042 035 $a(PPN)225550806 035 $a(EXLCZ)994100000002892571 100 $a20180312d2018 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTransactions on Edutainment XIV /$fedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller 205 $a1st ed. 2018. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2018. 215 $a1 online resource (X, 245 p. 101 illus.) 225 1 $aTransactions on Edutainment,$x1867-7207 ;$v10790 311 $a3-662-56688-5 330 $aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous. 410 0$aTransactions on Edutainment,$x1867-7207 ;$v10790 606 $aOptical data processing 606 $aArtificial intelligence 606 $aEducation?Data processing 606 $aApplication software 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aComputer Appl. in Social and Behavioral Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/I23028 615 0$aOptical data processing. 615 0$aArtificial intelligence. 615 0$aEducation?Data processing. 615 0$aApplication software. 615 14$aImage Processing and Computer Vision. 615 24$aArtificial Intelligence. 615 24$aComputers and Education. 615 24$aComputer Appl. in Social and Behavioral Sciences. 676 $a794.8 702 $aPan$b Zhigeng$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aCheok$b Adrian David$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMüller$b Wolfgang$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910349456903321 996 $aTransactions on Edutainment XIV$92102248 997 $aUNINA