LEADER 06817nam 22008055 450 001 9910349395403321 005 20240307162800.0 010 $a3-030-02762-7 024 7 $a10.1007/978-3-030-02762-9 035 $a(CKB)4100000007111010 035 $a(DE-He213)978-3-030-02762-9 035 $a(MiAaPQ)EBC6299288 035 $a(PPN)231461062 035 $a(EXLCZ)994100000007111010 100 $a20181016d2018 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSerious Games $e4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings /$fedited by Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (XII, 296 p. 75 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v11243 311 $a3-030-02761-9 327 $aInvited Talks and Workshops -- eSport: Friend or Foe -- Academic Game Design Education: A Comparative Perspective -- Making serious games with reusable software components -- Serious Games Studies -- The Development of the Serious Game ?Composites Cup on Tortuga? with the Support of ?Kraken? -- Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players -- Two Decades of Traffic System Education Using the Simulation Game MOBILITY -- See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning -- GAP: A Game for Improving Awareness about Passwords -- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game -- Evaluation of an Augmented Reality Multiplayer Learning Game -- Prism, a Game to Promote Autism Acceptance among Elementary School Students -- Game-based Learning and Teaching -- Individuals? variables in cognitive abilities using a narrative serious game -- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games -- Connecting Theory and Design Through Research: Cognitive Skills Training Games -- Modeling Consumers? Observational Learning in Digital Gaming: A Conceptual Model -- Design of a BCI Controlled Serious Game for Concentration Training -- A concept of a training environment for police using VR game technology -- The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation -- Game Development ? Serious Games Design, Models, Tools & Emerging Technologies -- Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model -- A Review of Serious Games for Programming -- Examining approaches for mobility detection through Smartphone Sensors -- Towards a more reflective social media use through serious games and co-design -- Development of a Wii Balance Board Array System for Exergames -- Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction -- Game Design Principles in a Game Programming Framework -- Making Serious Programming Games Adaptive -- Serious Games for Health -- The ExerCube: Participatory Design of an Immersive Fitness Game Environment -- Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players -- An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders -- SmartLife ? Exergames and smart textiles to promote Energy-related Behaviours among Adolescents. . 330 $aThis book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health. . 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v11243 606 $aUser interfaces (Computer systems) 606 $aOptical data processing 606 $aComputer graphics 606 $aArtificial intelligence 606 $aEducation?Data processing 606 $aApplication software 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aImage Processing and Computer Vision$3https://scigraph.springernature.com/ontologies/product-market-codes/I22021 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aComputer Appl. in Social and Behavioral Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/I23028 615 0$aUser interfaces (Computer systems). 615 0$aOptical data processing. 615 0$aComputer graphics. 615 0$aArtificial intelligence. 615 0$aEducation?Data processing. 615 0$aApplication software. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aImage Processing and Computer Vision. 615 24$aComputer Graphics. 615 24$aArtificial Intelligence. 615 24$aComputers and Education. 615 24$aComputer Appl. in Social and Behavioral Sciences. 676 $a794.81526 676 $a794.81 702 $aGöbel$b Stefan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aGarcia-Agundez$b Augusto$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTregel$b Thomas$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMa$b Minhua$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBaalsrud Hauge$b Jannicke$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aOliveira$b Manuel Fradinho$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMarsh$b Tim$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aCaserman$b Polona$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910349395403321 996 $aSerious Games$92025239 997 $aUNINA