LEADER 03883nam 22006015 450 001 9910349337903321 005 20200705163348.0 010 $a3-030-27786-0 024 7 $a10.1007/978-3-030-27786-4 035 $a(CKB)4100000009184979 035 $a(MiAaPQ)EBC5892524 035 $a(DE-He213)978-3-030-27786-4 035 $a(EXLCZ)994100000009184979 100 $a20190905d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGraduate Skills and Game-Based Learning $eUsing Video Games for Employability in Higher Education /$fby Matthew Barr 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2019. 215 $a1 online resource (238 pages) 225 1 $aDigital Education and Learning 311 $a3-030-27785-2 327 $aChapter 1. Video games and learning -- Chapter 2. Graduate attributes and games -- Chapter 3. Playing games at university -- Chapter 4. The student perspective -- Chapter 5. Reflections on game-based learning -- Chapter 6. The Educator perspective -- Chapter 7. The games industry perspective -- Chapter 8. Gaming for graduates. 330 $aThis book explores the efficacy of game-based learning to develop university students? skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. Matthew Barr is Lecturer at the University of Glasgow, UK, where he convened the university?s first game studies course and founded the peer reviewed student game studies journal Press Start. He is currently Programme Director for the Graduate Apprenticeship in Software Engineering. He serves as Vice Chair of British DiGRA, sits on the Board of the Scottish Game Developers Association and is the current Chair of the BAFTA Scotland Games Jury. 410 0$aDigital Education and Learning 606 $aEducational technology 606 $aHigher education 606 $aDigital media 606 $aAbility 606 $aEducational Technology$3https://scigraph.springernature.com/ontologies/product-market-codes/O21000 606 $aHigher Education$3https://scigraph.springernature.com/ontologies/product-market-codes/O36000 606 $aTechnology and Digital Education$3https://scigraph.springernature.com/ontologies/product-market-codes/O47000 606 $aDigital/New Media$3https://scigraph.springernature.com/ontologies/product-market-codes/412040 606 $aSkills$3https://scigraph.springernature.com/ontologies/product-market-codes/O53000 615 0$aEducational technology. 615 0$aHigher education. 615 0$aDigital media. 615 0$aAbility. 615 14$aEducational Technology. 615 24$aHigher Education. 615 24$aTechnology and Digital Education. 615 24$aDigital/New Media. 615 24$aSkills. 676 $a794.8 676 $a378.1734 700 $aBarr$b Matthew$4aut$4http://id.loc.gov/vocabulary/relators/aut$01064522 906 $aBOOK 912 $a9910349337903321 996 $aGraduate Skills and Game-Based Learning$92538781 997 $aUNINA