LEADER 02666nam 22005415 450 001 9910349326703321 005 20200701021733.0 010 $a981-329-812-X 024 7 $a10.1007/978-981-32-9812-5 035 $a(CKB)4100000009606269 035 $a(MiAaPQ)EBC5963206 035 $a(DE-He213)978-981-32-9812-5 035 $a(EXLCZ)994100000009606269 100 $a20191019d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTailored Gamification to Educational Technologies /$fby Wilk Oliveira, Ig Ibert Bittencourt 205 $a1st ed. 2019. 210 1$aSingapore :$cSpringer Singapore :$cImprint: Springer,$d2019. 215 $a1 online resource (xvii, 97 pages) 311 $a981-329-811-1 327 $aIntroduction -- Theoretical Foundations -- Research Advances on Tailored Gamification -- Tailoring Gamified Educational Technologies -- Selecting the Most Suitable Gamification Elements for each Situation -- MeuTutor: Personalizing an Educational Technology based on Students? Gamer Types -- 7 Conclusions. 330 $aThis book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students? gamer type and age. 606 $aEducational technology 606 $aEducation?Data processing 606 $aComputer games?Programming 606 $aTechnology and Digital Education$3https://scigraph.springernature.com/ontologies/product-market-codes/O47000 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 615 0$aEducational technology. 615 0$aEducation?Data processing. 615 0$aComputer games?Programming. 615 14$aTechnology and Digital Education. 615 24$aComputers and Education. 615 24$aGame Development. 676 $a371.33 700 $aOliveira$b Wilk$4aut$4http://id.loc.gov/vocabulary/relators/aut$01062591 702 $aBittencourt$b Ig Ibert$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910349326703321 996 $aTailored Gamification to Educational Technologies$92526841 997 $aUNINA