LEADER 04032nam 22005775 450 001 9910349289003321 005 20200702221638.0 010 $a3-030-17490-5 024 7 $a10.1007/978-3-030-17490-3 035 $a(CKB)4100000008953578 035 $a(MiAaPQ)EBC5847886 035 $a(DE-He213)978-3-030-17490-3 035 $a(PPN)258875623 035 $a(EXLCZ)994100000008953578 100 $a20190808d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aRay Tracing: A Tool for All /$fby Jon Peddie 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (381 pages) 300 $aIncludes index. 311 $a3-030-17489-1 327 $aForeword.-Preface -- Introduction -- The Rendering Industry -- The Continuum -- Work Flow and Material Standards -- Applications of Ray Tracing -- Ray Tracing Hardware -- Ray Tracing Programs and Plug-Ins -- Appendix -- Glossary -- Index -- List of Figures -- List of Tables. 330 $aThis is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building - from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer?s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer?s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers? understanding of what a difference an accurate high-fidelity image can make to the viewer - our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today?s fast world. 606 $aComputer graphics 606 $aComputer simulation 606 $aComputer-aided engineering 606 $aAnimated films 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aSimulation and Modeling$3https://scigraph.springernature.com/ontologies/product-market-codes/I19000 606 $aComputer-Aided Engineering (CAD, CAE) and Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I23044 606 $aAnimation$3https://scigraph.springernature.com/ontologies/product-market-codes/413020 615 0$aComputer graphics. 615 0$aComputer simulation. 615 0$aComputer-aided engineering. 615 0$aAnimated films. 615 14$aComputer Graphics. 615 24$aSimulation and Modeling. 615 24$aComputer-Aided Engineering (CAD, CAE) and Design. 615 24$aAnimation. 676 $a006.6869 676 $a006.693 700 $aPeddie$b Jon$4aut$4http://id.loc.gov/vocabulary/relators/aut$0481077 906 $aBOOK 912 $a9910349289003321 996 $aRay Tracing: A Tool for All$92515887 997 $aUNINA