LEADER 03601nam 22005535 450 001 9910349278003321 005 20200705064017.0 010 $a3-030-31978-4 024 7 $a10.1007/978-3-030-31978-6 035 $a(CKB)4100000009382518 035 $a(DE-He213)978-3-030-31978-6 035 $a(MiAaPQ)EBC5923397 035 $a(PPN)258060131 035 $a(EXLCZ)994100000009382518 100 $a20190924d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArtificial Intelligence $e30th Benelux Conference, BNAIC 2018, ?s-Hertogenbosch, The Netherlands, November 8?9, 2018, Revised Selected Papers /$fedited by Martin Atzmueller, Wouter Duivesteijn 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (X, 167 p. 64 illus., 46 illus. in color.) 225 1 $aCommunications in Computer and Information Science,$x1865-0929 ;$v1021 311 $a3-030-31977-6 320 $aIncludes bibliographical references and index. 327 $aEarly Detection of Sepsis Induced Deterioration Using Machine Learning -- Deriving Formulas for Integer Sequences Using Inductive Programming -- All or In-cloud: How the Identi?cation of Six Types of Anomalies is A?ected by the Discretization Method -- Topic Modeling for Exploring Cancer-Related Coverage in Journalistic Texts -- Model Selection for Multi-Directional Ensemble of Regression and Classi?cation Trees -- Finding dissimilar explanations in Bayesian networks: Complexity results -- Beyond Local Nash Equilibria for Adversarial Networks -- Deep Multi-Agent Reinforcement Learning in a Homogeneous Open Population -- Computing and Predicting Winning Hands in the Trick-Taking Game of Klaverjas -- Style transfer of abstract drum patterns using a light-weight hierarchical autoencoder -- Assessing the Potential of Classical Q-learning in General Game Playing -- Visual Rationalizations in Deep Reinforcement Learning for Atari Games. 330 $aThis book contains a selection of the best papers of the 30th Benelux Conference on Artificial Intelligence, BNAIC 2018, held in ?s-Hertogenbosch, The Netherlands, in November 2018. The 9 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 31 submissions. They address various aspects of artificial intelligence such as natural language processing, agent technology, game theory, problem solving, machine learning, human-agent interaction, AI and education, and data analysis. 410 0$aCommunications in Computer and Information Science,$x1865-0929 ;$v1021 606 $aArtificial intelligence 606 $aData mining 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aData Mining and Knowledge Discovery$3https://scigraph.springernature.com/ontologies/product-market-codes/I18030 615 0$aArtificial intelligence. 615 0$aData mining. 615 14$aArtificial Intelligence. 615 24$aData Mining and Knowledge Discovery. 676 $a006.3 676 $a006.3 702 $aAtzmueller$b Martin$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDuivesteijn$b Wouter$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910349278003321 996 $aArtificial intelligence$9104454 997 $aUNINA