LEADER 05239nam 2200733I 450 001 9910348216503321 005 20231103105613.0 010 $a9780472124558 010 $a0472124552 024 7 $a10.3998/mpub.9964786 035 $a(CKB)4100000007544384 035 $a(MiAaPQ)EBC5634066 035 $a(MiU)10.3998/mpub.9964786 035 $a(MiAaPQ)EBC6533680 035 $a(Au-PeEL)EBL6533680 035 $a(OCoLC)1051778444 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/39054 035 $a(MiAaPQ)EBC30394536 035 $a(Au-PeEL)EBL30394536 035 $a(ScCtBLL)c8fb8bfa-3ce4-4e08-815d-deff4024256a 035 $a(Perlego)2358061 035 $a(ODN)ODN0009829321 035 $a(oapen)doab39054 035 $a(EXLCZ)994100000007544384 100 $a20181126d2019 uy 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSeeing the Past with Computers $eExperiments with Augmented Reality and Computer Vision for History /$fKevin Kee and Timothy J Compeau 205 $a1st ed. 210 1$aAnn Arbor, Michigan :$cUniversity of Michigan Press,$d[2019] 215 $a1 online resource (255 pages) 225 1 $aComp digial humanities series 300 $aIncludes index. 311 08$a9780472900879 311 08$a0472900870 311 08$a9780472131112 311 08$a0472131117 320 $aIncludes bibliographical references and index. 327 $aIntro -- Contents -- Introduction: Seeing the Past (Kevin Kee and Timothy Compeau) -- One: The People Inside (Tim Sherratt and Kate Bagnall) -- Two: Bringing Trouvé to Light: Speculative Computer Vision and Media History (Jentery Sayers) -- Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham) -- Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen) -- Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel) -- Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel) -- Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan) -- Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher) -- Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas) -- Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall) -- Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau) -- Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos) -- Contributors -- Index. 330 3 $aHerbert Blau (1926-2013) was the most influential theater theorist, practitioner, and educator of his generation. He was the leading American interpreter of the works of Samuel Beckett and as a director was instrumental in introducing works of the European avant-garde to American audiences. He was also one of the most far-reaching and thoughtful American theorists of theater and performance, and author of influential books such as The Dubious Spectacle, The Audience, and Take Up the Bodies: Theater at the Vanishing Point.In The Very Thought of Herbert Blau, distinguished artists and scholars offer reflections on what made Blau's contributions so visionary, transformative, and unforgettable, and why his ideas endure in both seminar rooms and studios. The contributors, including Lee Breuer, Sue-Ellen Case, Gautam Dasgupta, Elin Diamond, S. E. Gontarski, Linda Gregerson, Martin Harries, Bill Irwin, Julia Jarcho, Anthony Kubiak, Daniel Listoe, Clark Lunberry, Bonnie Marranca, Peggy Phelan, Joseph Roach, Richard Schechner, Morton Subotnick, Julie Taymor, and Gregory Whitehead, respond to Blau's fierce and polymorphous intellect, his relentless drive and determination, and his audacity, his authority, to think, as he frequently insisted, "at the very nerve ends of thought." 410 0$aComp digital humanities series. 517 3 $aExperiments with Augmented Reality and Computer Vision for History 606 $aAugmented reality 606 $aComputer vision 606 $aHistory$xComputer-assisted instruction 615 0$aAugmented reality. 615 0$aComputer vision. 615 0$aHistory$xComputer-assisted instruction. 676 $a001.30285 686 $aCOM000000$aCOM080000$aCOM087000$2bisacsh 700 $aKee$b Kevin$0850169 702 $aKee$b Kevin B$g(Kevin Bradley),$f1969- 702 $aCompeau$b Timothy$f1981- 712 02$aMichigan Publishing (University of Michigan), 801 0$bEYM 801 1$bEYM 801 2$bEYM 906 $aBOOK 912 $a9910348216503321 996 $aSeeing the Past with Computers$91898373 997 $aUNINA