LEADER 02986oam 22005414a 450 001 9910348216203321 005 20230621140513.0 010 $a90-485-3867-X 024 7 $a10.1515/9789048538676 035 $a(CKB)4100000009151150 035 $a(MiAaPQ)EBC5880666 035 $a(OCoLC)1178720756 035 $a(MdBmJHUP)muse78199 035 $a(DE-B1597)536700 035 $a(OCoLC)1114970721 035 $a(DE-B1597)9789048538676 035 $a(EXLCZ)994100000009151150 100 $a20200724e20202019 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aDigital Gaming and the Advertising Landscape$fTeresa de la Hera 210 1$aBaltimore, Maryland :$cProject Muse,$d2020 210 4$dİ2020 215 $a1 online resource (208 pages) $ccolor illustrations 225 0 $aGames and play 311 $a94-6298-715-7 320 $aIncludes bibliographical references and index. 327 $tFrontmatter --$tContents --$tAcknowledgments --$tPreface --$t1. Digital Games and the Advertising Landscape: An Introduction --$t2. Advergames: A Definition --$t3. Advergames: History --$t4. Advergames: Effectiveness --$t5. The Procedural School: A Critical Analysis --$t6. Persuasion through Digital Games: A Theoretical Model --$t7. Persuasive Strategies for Advergames --$t8. A Case Study: Tem de Tank --$tConclusions --$tAbout the Author --$tIndex 330 $aThe evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited. *Digital Gaming and the Advertising Landscape* explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context. 410 0$aGames and play (Amsterdam, Netherlands) 606 $aVideo games$xEconomic aspects 606 $aVideo games industry 606 $aVideo games$xMarketing 610 $aAdvergames, persuasive games, advertising, entertaining persuasive communication. 615 0$aVideo games$xEconomic aspects. 615 0$aVideo games industry. 615 0$aVideo games$xMarketing. 676 $a338.4/77948 700 $aHera$b Teresa de la$01023714 801 0$bMdBmJHUP 801 1$bMdBmJHUP 906 $aBOOK 912 $a9910348216203321 996 $aDigital Gaming and the Advertising Landscape$92432304 997 $aUNINA