LEADER 01025nam0-22003371i-450- 001 990002550480403321 005 20061003113542.0 035 $a000255048 035 $aFED01000255048 035 $a(Aleph)000255048FED01 035 $a000255048 100 $a20030910d1965----km-y0itay50------ba 101 0 $aeng 102 $aUS 200 1 $aOperations Research and Quantitative Economics$eAn Elementary Introduction$fHenri Theil, John C.G. Boot, Teun Kloek. 210 $aSan Francisco$cMcGraw-Hill$d1965 215 $axiv, 258 p.$d23 cm 610 0 $aEconomia, Metodi matematici per l'economia 676 $a330 700 1$aTheil,$bHenri$f<1924-2000>$040902 701 1$aBoot,$bJohn C. G.$025227 701 1$aKloek,$bTeun$0103911 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990002550480403321 952 $aB/3.3 THE$b290/I$fSES 952 $aMXX-A-25$b1128$fMAS 959 $aMAS 959 $aSES 996 $aOperations Research and Quantitative Economics$9437430 997 $aUNINA LEADER 02529nam 2200469z- 450 001 9910346740403321 005 20210211 035 $a(CKB)4920000000094310 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/43465 035 $a(oapen)doab43465 035 $a(EXLCZ)994920000000094310 100 $a20202102d2018 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aCognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions 210 $cFrontiers Media SA$d2018 215 $a1 online resource (646 p.) 225 1 $aFrontiers Research Topics 311 08$a2-88945-507-6 330 $aThe premise of neuroplasticity on enhancing cognitive functioning among healthy as well as cognitively impaired individuals across the lifespan, and the potential of harnessing these processes to prevent cognitive decline attract substantial scientific and public interest. Indeed, the systematic evidence base for cognitive training, video games, physical exercise and other forms of brain stimulation such as entrain brain activity is growing rapidly. This Research Topic (RT) focused on recent research conducted in the field of cognitive and brain plasticity induced by physical activity, different types of cognitive training, including computerized interventions, learning therapy, video games, and combined intervention approaches as well as other forms of brain stimulation that target brain activity, including electroencephalography and neurofeedback. It contains 49 contributions to the topic, including Original Research articles (37), Clinical Trials (2), Reviews (5), Mini Reviews (2), Hypothesis and Theory (1), and Corrections (2). 606 $aNeurosciences$2bicssc 610 $aaging 610 $acognitive training 610 $acombined interventions 610 $aERPs 610 $afMRI 610 $aneurofeedback 610 $aneuroplasticity 610 $aphysical exercise 610 $avideo games 610 $aworking memory 615 7$aNeurosciences 700 $aClaudia Voelcker-Rehage$4auth$01328788 702 $aLouis Bherer$4auth 702 $aSoledad Ballesteros$4auth 906 $aBOOK 912 $a9910346740403321 996 $aCognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions$93038954 997 $aUNINA