LEADER 02311nam 2200493 450 001 9910346732003321 005 20230915163119.0 010 $a1-78984-980-2 010 $a1-78923-912-5 035 $a(CKB)4920000000094390 035 $a(NjHacI)994920000000094390 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/50460 035 $a(EXLCZ)994920000000094390 100 $a20221019d2019 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aInteractive multimedia $emultimedia production and digital storytelling /$fedited by Dragan Cvetkovic? 210 $cIntechOpen$d2019 210 1$aLondon, United Kingdom :$cIntechOpen,$d[2019] 210 4$dİ2019 215 $a1 online resource (228 pages) $cillustrations 311 $a1-78923-911-7 320 $aIncludes bibliographical references. 330 $aMultimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc. 517 $aInteractive multimedia 606 $aInteractive multimedia 610 $aMultimedia 610 $aPhysical Sciences 610 $aEngineering and Technology 610 $aComputer and Information Science 610 $aDigital Media 615 0$aInteractive multimedia. 676 $a006.7 700 $aDragan Cvetkovi?$4auth$01394625 702 $aCvetkovic?$b Dragan 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910346732003321 996 $aInteractive multimedia$93558075 997 $aUNINA