LEADER 00878nam0-22003011i-450- 001 990008019470403321 005 20050308092930.0 035 $a000801947 035 $aFED01000801947 035 $a(Aleph)000801947FED01 035 $a000801947 100 $a20050308d1955----km-y0itay50------ba 101 0 $aeng 102 $aUS 105 $ay---n---001yy 200 1 $a<>Ground and Nature of the Right$fClarence Irving Lewis 210 $aNew York$cColumbia University Press$d1955 215 $aVI, 97 p.$d21 cm 225 1 $aWoodbridge lectures delivered at Columbia University 676 $a320$v12 rid.$zita 700 1$aLewis,$bClarence Irving$048800 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990008019470403321 952 $aXI G 88$b51423$fFGBC 959 $aFGBC 996 $aGround and Nature of the Right$9754481 997 $aUNINA LEADER 01641nam 2200385z- 450 001 9910346714503321 005 20210211 010 $a1000040123 035 $a(CKB)4920000000094556 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/45592 035 $a(oapen)doab45592 035 $a(EXLCZ)994920000000094556 100 $a20202102d2014 |y 0 101 0 $ager 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aDynamiksimulation in der Computergraphik 210 $cKIT Scientific Publishing$d2014 215 $a1 online resource (IV, 255 p. p.) 311 08$a3-7315-0204-6 330 $aInteractive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly. 610 $adeformable solids 610 $adeformierbare Festko?rper 610 $aGPU-based simulation 610 $aGPU-basierte Simulationphysically-based simulation 610 $aMehrko?rpersysteme 610 $amulti-body systems 610 $aphysikalisch-basierte Simulation 700 $aBender$b Jan$4auth$01291436 906 $aBOOK 912 $a9910346714503321 996 $aDynamiksimulation in der Computergraphik$93021841 997 $aUNINA