LEADER 05818nam 2201441z- 450 001 9910346663803321 005 20231214133600.0 035 $a(CKB)4920000000095029 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/50529 035 $a(EXLCZ)994920000000095029 100 $a20202102d2019 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aInternet and Mobile Phone Addiction. Health and Educational Effects 210 $cMDPI - Multidisciplinary Digital Publishing Institute$d2019 215 $a1 electronic resource (328 p.) 311 $a3-03897-604-0 330 $aInternet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of control by stress and difficulties in managing at least one aspect of their daily life, affecting users? wellbeing and health. In 2018, Gaming Disorder was included as a mental disease in the 11th Revision of the International Classification of Diseases by the World Health Organization. In 2013, the American Psychiatric Association requested additional research on Internet Gaming Disorder. The papers contained in this e-Book provide unique and original perspectives on the concept, development, and early detection of the prevention of these health problems. They are diverse in the nature of the problems they deal with, methodologies, populations, cultures, and contain insights and a clear indication of the impact of individual, social, and environmental factors on Internet use-related addiction problems. The e-Book illustrates recent progress in the evolution of research, with great emphasis on gaming and smartphone problems, signaling areas in which research would be useful, even cross-culturally. 610 $aphubbing 610 $aCERM 610 $asmartphone 610 $atechnological addictions 610 $aCERI 610 $amobile phone use 610 $agambling 610 $ateenagers 610 $abehavioural addictions 610 $avideo-game addiction 610 $areview 610 $asuppression 610 $agaming disorder 610 $ageneralised versus specific problem Internet uses 610 $ayoung children 610 $aInternet Use Disorder 610 $ameasurement invariance 610 $aimmersion 610 $alatent profile analysis 610 $aadolescents 610 $aemotional regulation 610 $adeep approach to learning 610 $aBehavioral Inhibition System/Behavioral Activation System (BIS/BAS) 610 $acomorbid psychopathology 610 $aadolescence 610 $asmartphone use 610 $agender 610 $aself-control 610 $ainternet gaming disorder 610 $apersonality traits 610 $aexpectancies 610 $aprevalence 610 $ascreen addiction 610 $asurface approach to learning 610 $aInternet-use disorder 610 $aexpectations 610 $aearly childhood education 610 $astress 610 $asmartphone addiction 610 $aconvergent design 610 $amobile phone addiction 610 $aSymptom Checklist-90-Revised (SCL-90-R) 610 $amobile phone (or smartphone) use 610 $acomorbidity 610 $aDiagnostic and Statistical Manual for Mental Disorders (DSM-5) 610 $afocus group 610 $aemergent bilinguals 610 $apsychometric testing 610 $aapproaches to learning 610 $aproblematic Internet use 610 $asocial networking 610 $acommuting 610 $amixed methods research 610 $ainterpersonal relationships 610 $aInternet gaming disorder 610 $aself-efficacy 610 $aBrief Self-Control Scale (BSCS) 610 $aInternet literacy 610 $aparenting 610 $aDickman Impulsivity Inventory-Short Version (DII) 610 $awell-being 610 $aproblematic smartphone use 610 $acoping strategies 610 $aaddiction 610 $aanxiety 610 $acognitive distortion 610 $afear of missing out (FOMO) 610 $aimpulsivity 610 $asurvey 610 $apropensity score 610 $agame device usage pattern 610 $ahostility 610 $ayoung people 610 $acognitive reappraisal 610 $aInternet addiction 610 $auniversity students 610 $aepidemiology 610 $aproblematic social media use (PSMU) 610 $apersonality 610 $abehavioral addictions 610 $aChina 610 $acultural differences 610 $aproblematic mobile phone use 610 $amobile phone dependence 610 $ainterpersonal relations 610 $asocial media 610 $aonline social network 610 $aProblematic Mobile Phone Use Questionnaire 610 $aInternet Gaming Disorder 610 $aIGD 610 $aintergenerational language transmission 610 $ainternet addiction 610 $aProblematic Mobile Phone Use 610 $apathological video-game use 610 $aserial mediation 610 $adepression 610 $atime 700 $aLopez-Fernandez$b Olatz$4auth$01318492 906 $aBOOK 912 $a9910346663803321 996 $aInternet and Mobile Phone Addiction. Health and Educational Effects$93033480 997 $aUNINA