LEADER 02970nam 22005175 450 001 9910338017003321 005 20200706042026.0 010 $a1-4842-4170-3 024 7 $a10.1007/978-1-4842-4170-7 035 $a(CKB)4100000007279053 035 $a(MiAaPQ)EBC5622487 035 $a(DE-He213)978-1-4842-4170-7 035 $a(CaSebORM)9781484241707 035 $a(PPN)232967601 035 $a(OCoLC)1085910043 035 $a(OCoLC)on1085910043 035 $a(EXLCZ)994100000007279053 100 $a20181219d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDeveloping Games on the Raspberry Pi $eApp Programming with Lua and LÖVE /$fby Seth Kenlon 205 $a1st ed. 2019. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2019. 215 $a1 online resource (319 pages) 300 $aIncludes index. 311 $a1-4842-4169-X 330 $aLearn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You?ll start by learning your way around the Raspberry Pi. Then you?ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you?ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pias your guide to ensure that your game plays on computers both old and new, desktop or mobile. 606 $aComputer input-output equipment 606 $aComputer games?Programming 606 $aHardware and Maker$3https://scigraph.springernature.com/ontologies/product-market-codes/I29010 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 615 0$aComputer input-output equipment. 615 0$aComputer games?Programming. 615 14$aHardware and Maker. 615 24$aGame Development. 676 $a005.3 700 $aKenlon$b Seth$4aut$4http://id.loc.gov/vocabulary/relators/aut$01058363 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910338017003321 996 $aDeveloping Games on the Raspberry Pi$92499556 997 $aUNINA