LEADER 04350nam 22005775 450 001 9910338010303321 005 20200701142520.0 010 $a9781484243664 010 $a1484243668 024 7 $a10.1007/978-1-4842-4366-4 035 $a(CKB)4100000008160604 035 $a(MiAaPQ)EBC5772168 035 $a(DE-He213)978-1-4842-4366-4 035 $a(CaSebORM)9781484243664 035 $a(PPN)23652593X 035 $a(OCoLC)1103607171 035 $a(OCoLC)on1103607171 035 $a(EXLCZ)994100000008160604 100 $a20190511d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDesign Patterns in .NET $eReusable Approaches in C# and F# for Object-Oriented Software Design /$fby Dmitri Nesteruk 205 $a1st ed. 2019. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2019. 215 $a1 online resource (356 pages) 300 $aIncludes index. 311 08$a9781484243657 311 08$a148424365X 327 $aPart I: Introduction -- Chapter 1: The SOLID Design Principles -- Chapter 2: The Functional Perspective -- Part II: Creational Patterns -- Chapter 3: Builder -- Chapter 4: Factories -- Chapter 5: Prototype -- Chapter 6: Singleton . Part III: Structural Patterns -- Chapter 7: Adapter -- Chapter 8: Bridge -- Chapter 9: Composite -- Chapter 10: Decorator -- Chapter 11: Façade -- Chapter 12: Flyweight -- Chapter 13: Proxy -- Part IV: Behavioral Patterns. - Chapter 14: Chain of Responsibility -- Chapter 15: Command -- Chapter 16: Interpreter -- Chapter 17: Iterator -- Chapter 18: Mediator -- Chapter 19: Memento -- Chapter 20: Null Object -- Chapter 21: Observer -- Chapter 22: State -- Chapter 23: Strategy -- Chapter 24: Template Method -- Chapter 25: Visitor. 330 $aImplement design patterns in .NET using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today?s developer toolbox. Using the C# programming language, Design Patterns in .NET explores the classic design pattern implementation and discusses the applicability and relevance of specific language features for the purpose of implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease. What You'll Learn: Know the latest pattern implementations available in C# and F# Refer to researched and proven variations of patterns Study complete, self-contained examples including many that cover advanced scenarios Use the latest implementations of C# and Visual Studio/ReSharper This book is for developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems. Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009. 606 $aMicrosoft software 606 $aMicrosoft .NET Framework 606 $aComputer programming 606 $aMicrosoft and .NET$3https://scigraph.springernature.com/ontologies/product-market-codes/I29030 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 615 0$aMicrosoft software. 615 0$aMicrosoft .NET Framework. 615 0$aComputer programming. 615 14$aMicrosoft and .NET. 615 24$aProgramming Techniques. 676 $a005.133 700 $aNesteruk$b Dmitri$4aut$4http://id.loc.gov/vocabulary/relators/aut$0942297 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910338010303321 996 $aDesign Patterns in .NET$92532467 997 $aUNINA