LEADER 01096nam 2200313Ia 450 001 996395846303316 005 20221108021604.0 035 $a(CKB)4330000000319120 035 $a(EEBO)2264214746 035 $a(OCoLC)09322444 035 $a(EXLCZ)994330000000319120 100 $a19830318d1689 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 14$aThe happiness of brethrens dwelling together in unity$b[electronic resource] $ediscoursed upon Psalm 133, vers. 1, on occasion of the late thanksgiving, Feb. 14, 1688/9 /$fby John Collinges 210 $aLondon $cPrinted by T.S. for Edward Giles$d1689 215 $a[4], 33 p 300 $aReproduction of original in the Union Theological Seminary Library, New York. 330 $aeebo-0160 606 $aSermons, English$y17th century 615 0$aSermons, English 700 $aCollinges$b John$f1623-1690.$01001845 801 0$bEEU 801 1$bEEU 801 2$bWaOLN 906 $aBOOK 912 $a996395846303316 996 $aThe happiness of brethrens dwelling together in unity$92345448 997 $aUNISA LEADER 03857nam 22006015 450 001 9910338002803321 005 20230310195308.0 024 7 $a10.1007/978-1-4842-4920-8 035 $a(CKB)4100000008524843 035 $a(DE-He213)978-1-4842-4920-8 035 $a(MiAaPQ)EBC5806507 035 $a(CaSebORM)9781484249208 035 $a(PPN)269101012 035 $a(OCoLC)1110727782 035 $a(OCoLC)on1110727782 035 $a(EXLCZ)994100000008524843 100 $a20190629d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGame Development with Ren'Py $eIntroduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine /$fby Robert Ciesla 205 $a1st ed. 2019. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2019. 215 $a1 online resource (XXIV, 346 p. 50 illus.) 311 08$a9781484249192 311 08$a1484249194 311 08$a9781484249208 311 08$a1484249208 320 $aIncludes bibliographical references. 327 $aChapter 1: Stories and How to Craft Them -- Chapter 2: The (Ancient) Art of Interactive Fiction -- Chapter 3: The Modern Visual Novel -- Chapter 4: Working in Ren'Py, Twine, and TyranoBuilder- Chapter 5: Deeper Down the Dungeon -- Chapter 6: Deploying for Popular Platforms -- Chapter 7: Three Little Games -- Chapter 8: Promotional Strategies. 330 $aGet your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games. 606 $aComputer games?Programming 606 $aPython (Computer program language) 606 $aOpen source software 606 $aGame Development 606 $aPython 606 $aOpen Source 615 0$aComputer games?Programming. 615 0$aPython (Computer program language) 615 0$aOpen source software. 615 14$aGame Development. 615 24$aPython. 615 24$aOpen Source. 676 $a794.815 700 $aCiesla$b Robert$4aut$4http://id.loc.gov/vocabulary/relators/aut$0877865 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910338002803321 996 $aGame Development with Ren'Py$92534296 997 $aUNINA LEADER 03330nam 22006735 450 001 9910424947903321 005 20251113200200.0 010 $a3-030-61157-4 024 7 $a10.1007/978-3-030-61157-6 035 $a(CKB)4100000011528439 035 $a(DE-He213)978-3-030-61157-6 035 $a(MiAaPQ)EBC6382138 035 $a(Au-PeEL)EBL6382138 035 $a(OCoLC)1243532880 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/33944 035 $a(PPN)25887080X 035 $a(ODN)ODN0010072037 035 $a(oapen)doab33944 035 $a(EXLCZ)994100000011528439 100 $a20201030d2021 u| 0 101 0 $aeng 135 $aurnn#---mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aModeling Excitable Tissue $eThe EMI Framework /$fedited by Aslak Tveito, Kent-Andre Mardal, Marie E. Rognes 205 $a1st ed. 2021. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2021. 215 $a1 online resource (XVII, 100 p. 25 illus. in color.) 225 1 $aReports on Computational Physiology,$x2730-7743 ;$v7 311 1 $a3-030-61156-6 327 $aDerivation of a cell-based mathematical model of excitable cells -- A cell-based model for ionic electrodiffusion in excitable tissue -- Modeling cardiac mechanics on a subcellular scale -- Operator splitting and finite difference schemes for solving the EMI model -- Solving the EMI equations using finite element methods -- Iterative solvers for EMI models -- Improving neural simulations with the EMI model -- Index. 330 $aThis open access volume presents a novel computational framework for understanding how collections of excitable cells work. The key approach in the text is to model excitable tissue by representing the individual cells constituting the tissue. This is in stark contrast to the common approach where homogenization is used to develop models where the cells are not explicitly present. The approach allows for very detailed analysis of small collections of excitable cells, but computational challenges limit the applicability in the presence of large collections of cells. 410 0$aReports on Computational Physiology,$x2730-7743 ;$v7 606 $aBiomathematics 606 $aMathematics 606 $aMathematical models 606 $aMathematical and Computational Biology 606 $aApplications of Mathematics 606 $aMathematical Modeling and Industrial Mathematics 615 0$aBiomathematics. 615 0$aMathematics. 615 0$aMathematical models. 615 14$aMathematical and Computational Biology. 615 24$aApplications of Mathematics. 615 24$aMathematical Modeling and Industrial Mathematics. 676 $a570.285 686 $aMAT003000$2bisacsh 700 $aTveito$b Aslak$4edt$041984 702 $aTveito$b Aslak$f1961-$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMardal$b Kent-Andre$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aRognes$b Marie E.$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910424947903321 996 $aModeling excitable tissue$93358306 997 $aUNINA