LEADER 04200nam 22006615 450 001 9910337898103321 005 20200702160915.0 010 $a3-319-89818-3 024 7 $a10.1007/978-3-319-89818-6 035 $a(CKB)4100000007102915 035 $a(MiAaPQ)EBC5567631 035 $a(DE-He213)978-3-319-89818-6 035 $a(PPN)231463774 035 $a(EXLCZ)994100000007102915 100 $a20181024d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe STEAM Revolution $eTransdisciplinary Approaches to Science, Technology, Engineering, Arts, Humanities and Mathematics /$fedited by Armida de la Garza, Charles Travis 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (260 pages) 311 $a3-319-89817-5 327 $aPreface -- Introduction -- 1 STEAM in Action: Theories, Concepts, Applications -- 2 Building STEAM Teams -- 3 STEAM Private-Public-Industry Collaborations -- 4 STEAM Policies and Impacts -- Bibliography. . 330 $aThis volume is dedicated to collaborative research across STEM disciplines, the arts and humanities. It includes four sections, framed from a global perspective and exhibits contributions from key experts in the field, emerging scholarly voices, and STEAM practitioners. The added value of STEAM projects in research is highlighted in the first section of this book. Ranging from the digital, medical and environmental humanities to heritage science, this section discusses the course and paths STEAM projects may evolve to in the near future. The second section provides practical guidance and advice on facilitating STEAM teams. By presenting the objectives and outcomes of relevant research, the chapters in this section discuss the various steps taken by different teams to achieve project fruition. Paying particular attention to barrier inhibiting STEAM collaboration, this section also explores the ways in which research teams were able to work effectively. The third section of this collection considers projects outside the academy, and examines the role of museums and galleries, engineering and software companies, think-tanks, and grass-roots organizations in showcasing the innovative nature of STEAM research. This section focuses on the important role that such organizations and collaborations play in focusing the impact of STEAM projects toward the public good. The volume concludes with a review of policy issues and the potential impacts of STEAM research for administrators, funders and policy makers. . 606 $aGeography 606 $aCultural studies 606 $aScience education 606 $aEngineering 606 $aArts 606 $aProject management 606 $aGeography, general$3https://scigraph.springernature.com/ontologies/product-market-codes/J00000 606 $aCultural Studies$3https://scigraph.springernature.com/ontologies/product-market-codes/X22040 606 $aScience Education$3https://scigraph.springernature.com/ontologies/product-market-codes/O27000 606 $aEngineering, general$3https://scigraph.springernature.com/ontologies/product-market-codes/T00004 606 $aArts$3https://scigraph.springernature.com/ontologies/product-market-codes/416000 606 $aProject Management$3https://scigraph.springernature.com/ontologies/product-market-codes/515020 615 0$aGeography. 615 0$aCultural studies. 615 0$aScience education. 615 0$aEngineering. 615 0$aArts. 615 0$aProject management. 615 14$aGeography, general. 615 24$aCultural Studies. 615 24$aScience Education. 615 24$aEngineering, general. 615 24$aArts. 615 24$aProject Management. 676 $a001 702 $ade la Garza$b Armida$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTravis$b Charles$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910337898103321 996 $aThe STEAM Revolution$92159156 997 $aUNINA