LEADER 01294nam0-2200337---450- 001 990005551870403321 005 20131023090933.0 035 $a000555187 035 $aFED01000555187 035 $a(Aleph)000555187FED01 035 $a000555187 100 $a19990604d1847----km-y0itay50------ba 101 0 $afre 102 $aFR 105 $af-------001yy 200 1 $aDe la rareté et du prix des médailles romaines ou Recueil contenant les types rares et inédits des médailles d'or, d'argent et de bronze frappès pendant la durée de la Republique et de l'Empire romain$fpar T. E. Mionnet 205 $a3e. éd. 210 $aParis$cRollin$d1847 215 $a2 v.$cill.$d21 cm 307 $a1: XXIV, 420 p. : ill. ; 2.: 568 p. : ill. 610 0 $aMedaglie romane 676 $a737.2$v22 700 1$aMionnet,$bT.E.$0400275 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990005551870403321 952 $aSG 700/B 35 (1)$bARCH. 7458$fFLFBC 952 $aSG 700/B 35 (2)$bARCH. 7458$fFLFBC 959 $aFLFBC 996 $aDe la rareté et du prix des médailles romaines ou Recueil contenant les types rares et inédits des médailles d'or, d'argent et de bronze frappès pendant la durée de la Republique et de l'Empire romain$9611959 997 $aUNINA LEADER 02740nam 22006135 450 001 9910337859003321 005 20251225195133.0 010 $a3-030-24337-0 024 7 $a10.1007/978-3-030-24337-1 035 $a(CKB)4100000008527424 035 $a(DE-He213)978-3-030-24337-1 035 $a(MiAaPQ)EBC5921239 035 $a(PPN)248599577 035 $a(EXLCZ)994100000008527424 100 $a20190628d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer Games $e7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers /$fedited by Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (XI, 165 p. 111 illus., 38 illus. in color.) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v1017 300 $aIncludes index. 311 08$a3-030-24336-2 327 $aVideo Games -- General Game Playing -- Machine Learning and Monte Carlo Tree Search. 330 $aThis book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018. The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search. 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v1017 606 $aArtificial intelligence 606 $aComputer graphics 606 $aComputer vision 606 $aArtificial Intelligence 606 $aComputer Graphics 606 $aComputer Vision 615 0$aArtificial intelligence. 615 0$aComputer graphics. 615 0$aComputer vision. 615 14$aArtificial Intelligence. 615 24$aComputer Graphics. 615 24$aComputer Vision. 676 $a794.8 676 $a794.81 702 $aCazenave$b Tristan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSaffidine$b Abdallah$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSturtevant$b Nathan$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910337859003321 996 $aComputer Games$92105492 997 $aUNINA