LEADER 01405nam 2200337 n 450 001 996394806703316 005 20200818232554.0 035 $a(CKB)4940000000123417 035 $a(EEBO)2240925066 035 $a(UnM)ocm99893888e 035 $a(UnM)99893888 035 $a(EXLCZ)994940000000123417 100 $a20790322d1702 uh 101 0 $aeng 135 $aurbn||||a|bb| 200 10$aBy the King, a proclamation, for encouraging mariners, seamen, and landmen, to enter themselves on board His Majesties ships of war$b[electronic resource] 210 $aLondon $cprinted by Charles Bill, and the executrix of Thomas Newcomb, deceas'd, printers to the Kings most excellent Majesty$d1701/2 215 $a1 sheet ([1] p.) 300 $a"Given at our court at Kensington the eighth day of January, 1701[/]2. In the thirteenth year of our reign.". 300 $aSteele notation: Arms 141 all Landman De-. 300 $aReproduction of original in the British Library. 330 $aeebo-0018 607 $aGreat Britain$xHistory$yWilliam and Mary, 1689-1702$vEarly works to 1800 801 0$bUk-ES 801 1$bUk-ES 801 2$bCStRLIN 801 2$bCu-RivES 906 $aBOOK 912 $a996394806703316 996 $aBy the King, a proclamation, for encouraging mariners, seamen and landmen to enter themselves on board His Majesties ships of war$92308027 997 $aUNISA LEADER 05130nam 22007575 450 001 9910337576303321 005 20251121181906.0 010 $a3-030-16447-0 024 7 $a10.1007/978-3-030-16447-8 035 $a(CKB)4930000000042114 035 $a(DE-He213)978-3-030-16447-8 035 $a(MiAaPQ)EBC5922510 035 $a(PPN)235232513 035 $a(EXLCZ)994930000000042114 100 $a20190330d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aIntelligent Technologies for Interactive Entertainment $e10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /$fedited by Paulo Cortez, Luís Magalhães, Pedro Branco, Carlos Filipe Portela, Telmo Adão 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (X, 161 p. 48 illus., 34 illus. in color.) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v273 311 08$a3-030-16446-2 320 $aIncludes bibliographical references and index. 327 $aSyntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones -- A brief overview on the evolution of drawing machines -- Health-centered Decision Support and Assessment through Machine Reasoning -- Compression-Based Classification of ECG Using First-Order Derivatives -- Predicting Postoperative Complications for Gastric Cancer Patients using Data Mining -- A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment -- Detecting automatic patterns of stroke through Text Mining -- A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis -- Computational inference applied to Social Profiling -- Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art -- A Machine Learning Approach to Detect Violent Behaviour from Video -- Detection and Prevention of Bullying on Online Social Networks: The Combination of Textual, Visual, and Cognitive -- Exploring Novel Methodology for Classifying Cognitive Workload -- Virtual Environments, Entertainment and Games -- Scene Reconstruction for Storytelling in 360º Videos -- User Behaviour Analysis and Personalized TV Content Recommendation -- Virtual and Augmented Reality interfaces in shared game environments: a novel approach -- Microbial Integration on Player Experience of Hybrid Bio-Digital Games. 330 $aThis book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-822X ;$v273 606 $aInteractive multimedia 606 $aMultimedia systems 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aArtificial intelligence 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aMedia Design 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aArtificial Intelligence 606 $aUser Interfaces and Human Computer Interaction 615 0$aInteractive multimedia. 615 0$aMultimedia systems. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aArtificial intelligence. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 14$aMedia Design. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aArtificial Intelligence. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.7 676 $a006.7 702 $aCortez$b Paulo$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMagalhães$b Luís$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBranco$b Pedro$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPortela$b Carlos Filipe$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aAdão$b Telmo$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910337576303321 996 $aIntelligent Technologies for Interactive Entertainment$92084186 997 $aUNINA