LEADER 05182nam 22006855 450 001 9910337576303321 005 20200703153133.0 010 $a3-030-16447-0 024 7 $a10.1007/978-3-030-16447-8 035 $a(CKB)4930000000042114 035 $a(DE-He213)978-3-030-16447-8 035 $a(MiAaPQ)EBC5922510 035 $a(PPN)235232513 035 $a(EXLCZ)994930000000042114 100 $a20190330d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aIntelligent Technologies for Interactive Entertainment $e10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /$fedited by Paulo Cortez, Luís Magalhães, Pedro Branco, Carlos Filipe Portela, Telmo Adão 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (X, 161 p. 48 illus., 34 illus. in color.) 225 1 $aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v273 311 $a3-030-16446-2 320 $aIncludes bibliographical references and index. 327 $aSyntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones -- A brief overview on the evolution of drawing machines -- Health-centered Decision Support and Assessment through Machine Reasoning -- Compression-Based Classification of ECG Using First-Order Derivatives -- Predicting Postoperative Complications for Gastric Cancer Patients using Data Mining -- A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment -- Detecting automatic patterns of stroke through Text Mining -- A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis -- Computational inference applied to Social Profiling -- Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art -- A Machine Learning Approach to Detect Violent Behaviour from Video -- Detection and Prevention of Bullying on Online Social Networks: The Combination of Textual, Visual, and Cognitive -- Exploring Novel Methodology for Classifying Cognitive Workload -- Virtual Environments, Entertainment and Games -- Scene Reconstruction for Storytelling in 360º Videos -- User Behaviour Analysis and Personalized TV Content Recommendation -- Virtual and Augmented Reality interfaces in shared game environments: a novel approach -- Microbial Integration on Player Experience of Hybrid Bio-Digital Games. 330 $aThis book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing. 410 0$aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$x1867-8211 ;$v273 606 $aMultimedia systems  606 $aOptical data processing 606 $aArtificial intelligence 606 $aUser interfaces (Computer systems) 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22005 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 615 0$aMultimedia systems . 615 0$aOptical data processing. 615 0$aArtificial intelligence. 615 0$aUser interfaces (Computer systems). 615 14$aMedia Design. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aArtificial Intelligence. 615 24$aUser Interfaces and Human Computer Interaction. 676 $a006.7 676 $a006.7 702 $aCortez$b Paulo$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMagalhães$b Luís$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBranco$b Pedro$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPortela$b Carlos Filipe$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aAdão$b Telmo$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910337576303321 996 $aIntelligent Technologies for Interactive Entertainment$92084186 997 $aUNINA