LEADER 03942nam 2200601 450 001 9910811683703321 005 20230721042540.0 010 $a1-4522-9576-X 010 $a1-4522-9858-0 035 $a(CKB)3710000000456705 035 $a(EBL)1650027 035 $a(OCoLC)915344251 035 $a(SSID)ssj0001530834 035 $a(PQKBManifestationID)12537138 035 $a(PQKBTitleCode)TC0001530834 035 $a(PQKBWorkID)11530022 035 $a(PQKB)11783558 035 $a(MiAaPQ)EBC1994187 035 $a(EXLCZ)993710000000456705 100 $a20150820h20092009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aInteractive learning experiences, Grades 6-12 $eincreasing student engagement and learning /$fDavid Smokler 205 $aSecond edition. 210 1$aThousand Oaks, California :$cCorwin Press,$d2009. 210 4$dİ2009 215 $a1 online resource (169 p.) 300 $aDescription based upon print version of record. 311 $a1-4129-6336-2 311 $a1-4129-6335-4 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience? 327 $aTraditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper 327 $aRapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report 327 $aSave the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index 330 $aDiscover how to engage teenagers in course content using this resource's updated research, new sample activities, and tips for designing and evaluating interactive learning experiences. 606 $aEducation, Secondary$xCurricula 606 $aSimulation games in education 615 0$aEducation, Secondary$xCurricula. 615 0$aSimulation games in education. 676 $a373.1102 700 $aSmokler$b David$f1974-$01708580 701 $aSmokler$b David$f1974-$01708580 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910811683703321 996 $aInteractive learning experiences, Grades 6-12$94097703 997 $aUNINA LEADER 02109nam 2200541 a 450 001 9910698583703321 005 20200520144314.0 010 $a1-4381-3723-0 035 $a(CKB)2670000000094647 035 $a(EBL)716823 035 $a(OCoLC)731646922 035 $a(SSID)ssj0000523504 035 $a(PQKBManifestationID)11326993 035 $a(PQKBTitleCode)TC0000523504 035 $a(PQKBWorkID)10539892 035 $a(PQKB)10620665 035 $a(MiAaPQ)EBC716823 035 $a(OCoLC)237057818 035 $a(EXLCZ)992670000000094647 100 $a20101201d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aInterpol /$fColin Evans 210 $aNew York $cChelsea House, an imprint of Infobase Learning$dc2011 215 $a1 online resource (112 p.) 225 1 $aLaw enforcement agencies 300 $aDescription based upon print version of record. 311 $a1-60413-613-8 320 $aIncludes bibliographical references and index. 327 $aA noble idea -- A murder in the woods -- The phantom shipment -- Washing the money -- The boiler room -- The long-distance killer -- Unmasking "Mr. Swirl". 330 $aInterpol chronicles, from its inception to the present, this agency's efforts to combat international crime. Key topics covered include:. Interpol's role in global law enforcement. Interpol's formation and early years. Human trafficking. Surveillance tactics. Drug trafficking. White-collar crime. Serial killers. Interpol's crime databases. 410 0$aLaw enforcement agencies. 606 $aLaw enforcement$xInternational cooperation 606 $aCriminal investigation$xInternational cooperation 615 0$aLaw enforcement$xInternational cooperation. 615 0$aCriminal investigation$xInternational cooperation. 676 $a363.206/01 700 $aEvans$b Colin$f1948-$0616047 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910698583703321 996 $aInterpol$91081749 997 $aUNINA LEADER 04144nam 22006375 450 001 9910337575003321 005 20200703151855.0 010 $a3-030-13712-0 024 7 $a10.1007/978-3-030-13712-0 035 $a(CKB)4930000000042189 035 $a(DE-He213)978-3-030-13712-0 035 $a(MiAaPQ)EBC5921264 035 $a(PPN)235234729 035 $a(EXLCZ)994930000000042189 100 $a20190328d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer Music Instruments II $eRealtime and Object-Oriented Audio /$fby Victor Lazzarini 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (XX, 374 p. 130 illus., 75 illus. in color.) 311 $a3-030-13711-2 327 $aPart I, Towards Realtime Audio in C -- Introduction to the Programming Environment -- Data Types and Operators -- Standard Input and Output -- Control of Flow -- Arrays and Pointers -- Functions -- Structures -- Memory Management -- File Input and Output -- Soundfiles -- Realtime Audio -- Realtime MIDI -- Part II, Object-Oriented Audio in C++ -- Oscillators -- Interpolation -- Envelopes -- Filters -- AuLib -- Delay Line Processing -- Frequency-Doman Processing -- Plugins -- Appendix. A, AuLib Reference -- References -- Index. 330 $aThis book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing. 606 $aApplication software 606 $aMusic 606 $aSignal processing 606 $aImage processing 606 $aSpeech processing systems 606 $aProgramming languages (Electronic computers) 606 $aComputer Appl. in Arts and Humanities$3https://scigraph.springernature.com/ontologies/product-market-codes/I23036 606 $aMusic$3https://scigraph.springernature.com/ontologies/product-market-codes/417000 606 $aSignal, Image and Speech Processing$3https://scigraph.springernature.com/ontologies/product-market-codes/T24051 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 615 0$aApplication software. 615 0$aMusic. 615 0$aSignal processing. 615 0$aImage processing. 615 0$aSpeech processing systems. 615 0$aProgramming languages (Electronic computers) 615 14$aComputer Appl. in Arts and Humanities. 615 24$aMusic. 615 24$aSignal, Image and Speech Processing. 615 24$aProgramming Languages, Compilers, Interpreters. 676 $a362 700 $aLazzarini$b Victor$4aut$4http://id.loc.gov/vocabulary/relators/aut$0959438 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910337575003321 996 $aComputer Music Instruments II$92511938 997 $aUNINA