LEADER 04145nam 22006375 450 001 9910337575003321 005 20200703151855.0 010 $a3-030-13712-0 024 7 $a10.1007/978-3-030-13712-0 035 $a(CKB)4930000000042189 035 $a(DE-He213)978-3-030-13712-0 035 $a(MiAaPQ)EBC5921264 035 $a(PPN)235234729 035 $a(EXLCZ)994930000000042189 100 $a20190328d2019 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer Music Instruments II $eRealtime and Object-Oriented Audio /$fby Victor Lazzarini 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (XX, 374 p. 130 illus., 75 illus. in color.) 311 $a3-030-13711-2 327 $aPart I, Towards Realtime Audio in C -- Introduction to the Programming Environment -- Data Types and Operators -- Standard Input and Output -- Control of Flow -- Arrays and Pointers -- Functions -- Structures -- Memory Management -- File Input and Output -- Soundfiles -- Realtime Audio -- Realtime MIDI -- Part II, Object-Oriented Audio in C++ -- Oscillators -- Interpolation -- Envelopes -- Filters -- AuLib -- Delay Line Processing -- Frequency-Doman Processing -- Plugins -- Appendix. A, AuLib Reference -- References -- Index. 330 $aThis book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing. 606 $aApplication software 606 $aMusic 606 $aSignal processing 606 $aImage processing 606 $aSpeech processing systems 606 $aProgramming languages (Electronic computers) 606 $aComputer Appl. in Arts and Humanities$3https://scigraph.springernature.com/ontologies/product-market-codes/I23036 606 $aMusic$3https://scigraph.springernature.com/ontologies/product-market-codes/417000 606 $aSignal, Image and Speech Processing$3https://scigraph.springernature.com/ontologies/product-market-codes/T24051 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 615 0$aApplication software. 615 0$aMusic. 615 0$aSignal processing. 615 0$aImage processing. 615 0$aSpeech processing systems. 615 0$aProgramming languages (Electronic computers). 615 14$aComputer Appl. in Arts and Humanities. 615 24$aMusic. 615 24$aSignal, Image and Speech Processing. 615 24$aProgramming Languages, Compilers, Interpreters. 676 $a362 700 $aLazzarini$b Victor$4aut$4http://id.loc.gov/vocabulary/relators/aut$0959438 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910337575003321 996 $aComputer Music Instruments II$92511938 997 $aUNINA