LEADER 03212nam 22005175 450 001 9910337574303321 005 20200701022143.0 010 $a3-030-15616-8 024 7 $a10.1007/978-3-030-15616-9 035 $a(CKB)4100000008154053 035 $a(MiAaPQ)EBC5771829 035 $a(DE-He213)978-3-030-15616-9 035 $a(PPN)236525492 035 $a(EXLCZ)994100000008154053 100 $a20190510d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented Reality Games I $eUnderstanding the Pokémon GO Phenomenon /$fedited by Vladimir Geroimenko 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (260 pages) 311 $a3-030-15615-X 327 $aPreface -- The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts -- The Nature of the Pokémon GO Phenomenon and Lessons Learned -- The Pokémon GO Phenomenon in Educational Context. 330 $aThis is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players? experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. . 606 $aUser interfaces (Computer systems) 606 $aComputer games?Programming 606 $aEducation?Data processing 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 615 0$aUser interfaces (Computer systems). 615 0$aComputer games?Programming. 615 0$aEducation?Data processing. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aGame Development. 615 24$aComputers and Education. 676 $a794.8 676 $a794.8 702 $aGeroimenko$b Vladimir$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910337574303321 996 $aAugmented Reality Games I$92499605 997 $aUNINA