LEADER 03391nam 22005655 450 001 9910337569603321 005 20200701014141.0 010 $a3-030-15620-6 024 7 $a10.1007/978-3-030-15620-6 035 $a(CKB)4100000008280441 035 $a(MiAaPQ)EBC5780022 035 $a(DE-He213)978-3-030-15620-6 035 $a(PPN)236525506 035 $a(EXLCZ)994100000008280441 100 $a20190523d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented Reality Games II $eThe Gamification of Education, Medicine and Art /$fedited by Vladimir Geroimenko 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (314 pages) $cillustrations 311 $a3-030-15619-2 327 $aPreface -- Augmented Reality Games in Education -- Augmented Reality Games in Medicine and Healthcare -- Augmented Reality Games in Art. 330 $aThis is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people?s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. . 606 $aUser interfaces (Computer systems) 606 $aComputer games?Programming 606 $aEducation?Data processing 606 $aHealth informatics 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aHealth Informatics$3https://scigraph.springernature.com/ontologies/product-market-codes/I23060 615 0$aUser interfaces (Computer systems). 615 0$aComputer games?Programming. 615 0$aEducation?Data processing. 615 0$aHealth informatics. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aGame Development. 615 24$aComputers and Education. 615 24$aHealth Informatics. 676 $a006.8 676 $a006.8 702 $aGeroimenko$b Vladimir$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910337569603321 996 $aAugmented Reality Games II$92518415 997 $aUNINA