LEADER 00709nam0-2200241 --450 001 9910335360203321 005 20190906095750.0 100 $a20190906d20..----kmuy0itay5050 ba 101 $aita 102 $aIT 105 $aa 001yy 200 1 $aCartapecore geografiche$ecartografia calabra in età aragonese$fMarco Iuliano 210 $aRoma$cGangemi Editori$d[20..] 215 $aP. 49-68$cill. 28 cm 300 $aEstratto da: Storia della Calabria : il Rinascimento 700 1$aIuliano,$bMarco$040193 801 0$aIT$bUNINA$gREICAT$2UNIMARC 901 $aBK 912 $a9910335360203321 952 $a09.716$fDARST 959 $aDARST 996 $aCartapecore geografiche$91560609 997 $aUNINA LEADER 02016nam 2200433Ia 450 001 996390588603316 005 20200824132034.0 035 $a(CKB)1000000000647791 035 $a(EEBO)2248541142 035 $a(OCoLC)ocm12187039e 035 $a(OCoLC)12187039 035 $a(EXLCZ)991000000000647791 100 $a19850621d1670 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 10$aPersecvtion inconsistant with Christianity, humane society, and the honor of princes$b[electronic resource] $efrom the testimonies of themselves, and approved authors, and martyrs, herein impartially collected : whereunto is added certain solid reasons why no outward force, nor imposition ought to be used in matters of faith, &c. /$fby those faithfull witnesses who died under suffering for the testimony of Jesus, viz: Richard Hubberthorn, Samuel Fisher, Francis Howgill 205 $aThe third edition. 210 $a[London $cs.n.]$d1670 215 $a[2], 30, [1] p 300 $aReproduction of original in Huntington Library. 300 $aErrata: p. [1] at end. 300 $aReasons for libery of conscience [p. 22-29] originally published, 1661, with title: Liberty of conscience asserted and several reasons rendred why no outward force nor imposition ought to be used in matters of faith and religion, written by J. Crook, S. Fisher, F. Howgill & R. Huberthorn. 330 $aeebo-0113 606 $aLiberty of conscience$vEarly works to 1800 615 0$aLiberty of conscience 701 $aCrook$b John$f1617-1699.$01005155 701 $aHubberthorn$b Richard$f1628-1662.$01001645 701 $aFisher$b Samuel$f1605-1665.$01007943 701 $aHowgill$b Francis$f1618-1669.$01001324 801 0$bEAA 801 1$bEAA 801 2$bm/c 801 2$bEAA 801 2$bOCL 801 2$bWaOLN 906 $aBOOK 912 $a996390588603316 996 $aPersecvtion inconsistant with Christianity, humane society, and the honor of princes$92353044 997 $aUNISA LEADER 08332nam 22008415 450 001 9910483869903321 005 20251226195112.0 010 $a1-280-39015-8 010 $a9786613568076 010 $a3-642-16638-5 024 7 $a10.1007/978-3-642-16638-9 035 $a(CKB)2550000000019909 035 $a(SSID)ssj0000446570 035 $a(PQKBManifestationID)11271332 035 $a(PQKBTitleCode)TC0000446570 035 $a(PQKBWorkID)10497080 035 $a(PQKB)10838242 035 $a(DE-He213)978-3-642-16638-9 035 $a(MiAaPQ)EBC3066077 035 $a(PPN)149029837 035 $a(BIP)32334355 035 $a(EXLCZ)992550000000019909 100 $a20101030d2010 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aInteractive Storytelling $eThird Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010, Proceedings /$fedited by Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl 205 $a1st ed. 2010. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2010. 215 $a1 online resource (XIII, 302 p. 92 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v6432 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a3-642-16637-7 320 $aIncludes bibliographical references and index. 327 $aKeynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter?s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- ?I Want to Slay That Dragon!? - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters? Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation ?Virtuelle Mauer/ReConstructing the Wall? -- From Physical to Non-material Art ? Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something?s Gotta Give- Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation. 330 $aNovel pervasive, mobile, and interactive graphical technologies underlie a new mode of storytelling--interactive digital storytelling (IDS)--whether in int- active entertainment, computer games, education, therapy or other interactive digitalapplications.Thisraisesthepossibilityofrede'ningtheexperienceofn- rative through interactive simulations of computer-generated story worlds. The wide range of papers at ICIDS 2010, held in Edinburgh November 1-3, 2010, was testament to both the number and variety of researchers now investigating this ?eld. Some papers addressedkey theoreticalproblems in the ?eld: howto reconcile interactivity and narrative structure; how to make complex digital systems - cessibletothecreativeauthor;whatprocessesandmetricsareneededtoevaluate the outputs of IDS systems. Others addressed IDS in speci'c domains: in e- cation; enhancement of automated sports commentary; therapeutic approaches to trauma; location-aware presentation of culture and history; computer games. IDS systems now employ not only conventional desktop systems, but also lar- scale immersive display systems, and mobile devices; as well as modalities such as ?lm and video, which remain important sources of knowledge and experience. Inatrulyinter-disciplinary'eld,ICIDS2010servedasaforumforthediscussion of ideas, experiences and achievements of researchers with very di'erent ideas and assumptions. The ICIDS 2010acceptancerateswere24%for long papersand 46%for both long and short. This re'ects the high standards applied by the members of the Program Committee. Posters and demos rounded out the conference to create an atmosphere of interactivity. In addition, seven pre-conference workshops and tutorials allowed more intensive discussion of speci'c themes. Three keynote speakers supported the inter-disciplinaryrangeof ICIDS 2010 and the ?eld's natural ties between academic research, the arts and industry. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v6432 606 $aDigital humanities 606 $aComputer science 606 $aCultural property 606 $aEducation$xData processing 606 $aApplication software 606 $aArts 606 $aDigital Humanities 606 $aComputer Science 606 $aCultural Heritage 606 $aComputers and Education 606 $aComputer and Information Systems Applications 606 $aArts 615 0$aDigital humanities. 615 0$aComputer science. 615 0$aCultural property. 615 0$aEducation$xData processing. 615 0$aApplication software. 615 0$aArts. 615 14$aDigital Humanities. 615 24$aComputer Science. 615 24$aCultural Heritage. 615 24$aComputers and Education. 615 24$aComputer and Information Systems Applications. 615 24$aArts. 676 $a006.7 701 $aAylett$b Ruth$01763057 712 12$aJoint International Conference on Interactive Digital Storytelling. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483869903321 996 $aInteractive storytelling$94203304 997 $aUNINA