LEADER 00934nam0-2200325---450- 001 990008821820403321 005 20110418092405.0 035 $a000882182 035 $aFED01000882182 035 $a(Aleph)000882182FED01 035 $a000882182 100 $a20090310d1973----km-y0itaa50------ba 101 0 $aita 102 $aIT 105 $ay-------001yy 200 1 $a<>letteratura religiosa in Italia$fGiovanni Fallani 210 $aNapoli$cSocietà editrice napoletana$d1973 215 $a299 p.$d21 cm 610 0 $aCristianesimo e cultura 610 0 $aLetteratura Religiosa - Italia - Sec. 11.-20. 676 $a201.68 676 $a261.58 700 1$aFallani,$bGiovanni$cvescovo$f<1910->$0505029 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990008821820403321 952 $a261 FAL 1$bs.i.$fFLFBC 959 $aFLFBC 996 $aLetteratura religiosa in Italia$9806902 997 $aUNINA LEADER 04618nam 22005893 450 001 9910332651403321 005 20240424230603.0 010 $a9781787567054 010 $a1787567052 035 $a(CKB)4100000008965388 035 $a(OAPEN)1005270 035 $a(MiAaPQ)EBC5829206 035 $a(Au-PeEL)EBL5829206 035 $a(OCoLC)1111513933 035 $a(ScCtBLL)5ffc286d-c7bd-4fe9-9d23-66e1968c4177 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/30023 035 $a(Perlego)2329361 035 $a(oapen)doab30023 035 $a(EXLCZ)994100000008965388 100 $a20210901d2019 uy 0 101 0 $aeng 135 $auuuuu---auuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aYoung Children's Play Practices with Digital Tablets $ePlayful Literacy 210 $cEmerald Publishing$d2019 210 1$aBingley :$cEmerald Publishing Limited,$d2019. 210 4$d©2019. 215 $a1 online resource (154 pages) 311 08$a9781787567085 311 08$a1787567087 311 08$a9781787567061 311 08$a1787567060 327 $aFront Cover -- Young Children's Play Practices with Digital Tablets -- Copyright Page -- Contents -- List of Images -- List of Figures -- List of Tables -- About the Author -- Preface -- Disclaimer -- Acknowledgements -- Chapter 1 Introduction -- Chapter 2 Play, Lege and Asobu: How the Concept of Play Is Defined in Danish and Japanese Contexts -- 2.1. Denmark and Japan -- 2.2. Lege and Asobu -- 2.3. Børnehave and Hoikuen -- 2.3.1. Denmark -- 2.3.2. Japan -- 2.3.3. Denmark and Japan -- 2.3.4. Description of Preschools -- 2.3.4.1. Preschool A -- 2.3.4.2. Preschool B -- 2.3.4.3. Preschool C -- 2.3.4.4. The Set-up -- 2.3.4.5. Preschools and Technology -- 2.4. What Do I Mean When I Write... -- 2.5. Chapter Overview -- Chapter 3 Literacies, Play and Experience: The Need to Bridge Distinct Disciplines -- 3.1. A Glance at the Chapter -- 3.2. Digital Literacies -- 3.3. Play -- 3.3.1. Play and Playfulness -- 3.3.2. Digital Spaces -- 3.4. Digital Literacies and Play -- 3.5. A Note about Knowledge and Experience -- 3.6. Chapter Overview -- Chapter 4 Making Sense of Play: Transforming Actions into Words -- 4.1. Choosing Where to Start -- 4.2. Deciding on the What and How -- 4.3. Looking at Hands to Discover Play -- 4.3.1. Some Considerations and Limitations of the Research Design -- 4.4. Coding Experiences -- 4.5. The Context of the Hands -- 4.5.1. A Slice of Data -- 4.5.2. Coding and Decoding Codes -- 4.5.3. Codes Overview -- 4.6. Chapter Overview -- Chapter 5 The Digital Play Experience Taxonomy (DPET): Mapping and Categorising the Digital Play Experience -- 5.1. Why Tablet Play and Not Tablet Use -- 5.2. Taxonomy of Tablet Play or The Digital Play Experience Taxonomy -- 5.2.1. Vocabulary -- 5.2.2. Design -- 5.2.3. Play -- 5.2.4. Interaction -- 5.2.5. Attachment -- 5.3. Intertwining the Taxonomy Categories -- 5.4. Chapter Overview. 327 $aChapter 6 Penmanship and Hyper-intertextuality Shaping Playful Literacy -- 6.1. Digital Penmanship -- 6.2. Multimodal Hyper-intertextuality -- 6.3. Playful Literacy -- 6.4. Further Perspectives -- 6.5. Chapter Overview -- Conclusion -- C.1. Digital Devices As a New Material -- C.2. Some Final Considerations -- References -- Index. 330 $aThis book focuses on how young children play and have fun while indulging in digital worlds, discovering and problem-solving with a variety of narratives and interfaces encountered on these digital playgrounds. These playful encounters are richer experiences than one might expect. Through engaging with digital interfaces, children expand their visual and verbal vocabulary, plus develop an embodied vocabulary that emerges out of the interactions. The book presents two sets of approaches in how to collect data with young children, and it proposes five key aspects, vocabulary, design, play, interaction and attachment, which cover the base of children?s play with current digital technologies. 606 $aLanguage Arts & Disciplines / Communication Studies$2bisacsh 606 $aLanguage arts 607 $aJapan$2fast 607 $aDenmark$2fast 615 7$aLanguage Arts & Disciplines / Communication Studies 615 0$aLanguage arts. 676 $a004.083 700 $ao?es$b Isabel$0999213 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910332651403321 996 $aYoung Children's Play Practices with Digital Tablets$92292556 997 $aUNINA