LEADER 04660nam 22006013 450 001 9910332651403321 005 20210901203143.0 010 $a1-78756-705-2 035 $a(CKB)4100000008965388 035 $a(OAPEN)1005270 035 $a(MiAaPQ)EBC5829206 035 $a(Au-PeEL)EBL5829206 035 $a(OCoLC)1111513933 035 $a(ScCtBLL)5ffc286d-c7bd-4fe9-9d23-66e1968c4177 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/30023 035 $a(EXLCZ)994100000008965388 100 $a20210901d2019 uy 0 101 0 $aeng 135 $auuuuu---auuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aYoung Children's Play Practices with Digital Tablets $ePlayful Literacy 210 $cEmerald Publishing$d2019 210 1$aBingley :$cEmerald Publishing Limited,$d2019. 210 4$d©2019. 215 $a1 online resource (154 pages) 311 $a1-78756-708-7 311 $a1-78756-706-0 327 $aFront Cover -- Young Children's Play Practices with Digital Tablets -- Copyright Page -- Contents -- List of Images -- List of Figures -- List of Tables -- About the Author -- Preface -- Disclaimer -- Acknowledgements -- Chapter 1 Introduction -- Chapter 2 Play, Lege and Asobu: How the Concept of Play Is Defined in Danish and Japanese Contexts -- 2.1. Denmark and Japan -- 2.2. Lege and Asobu -- 2.3. Børnehave and Hoikuen -- 2.3.1. Denmark -- 2.3.2. Japan -- 2.3.3. Denmark and Japan -- 2.3.4. Description of Preschools -- 2.3.4.1. Preschool A -- 2.3.4.2. Preschool B -- 2.3.4.3. Preschool C -- 2.3.4.4. The Set-up -- 2.3.4.5. Preschools and Technology -- 2.4. What Do I Mean When I Write... -- 2.5. Chapter Overview -- Chapter 3 Literacies, Play and Experience: The Need to Bridge Distinct Disciplines -- 3.1. A Glance at the Chapter -- 3.2. Digital Literacies -- 3.3. Play -- 3.3.1. Play and Playfulness -- 3.3.2. Digital Spaces -- 3.4. Digital Literacies and Play -- 3.5. A Note about Knowledge and Experience -- 3.6. Chapter Overview -- Chapter 4 Making Sense of Play: Transforming Actions into Words -- 4.1. Choosing Where to Start -- 4.2. Deciding on the What and How -- 4.3. Looking at Hands to Discover Play -- 4.3.1. Some Considerations and Limitations of the Research Design -- 4.4. Coding Experiences -- 4.5. The Context of the Hands -- 4.5.1. A Slice of Data -- 4.5.2. Coding and Decoding Codes -- 4.5.3. Codes Overview -- 4.6. Chapter Overview -- Chapter 5 The Digital Play Experience Taxonomy (DPET): Mapping and Categorising the Digital Play Experience -- 5.1. Why Tablet Play and Not Tablet Use -- 5.2. Taxonomy of Tablet Play or The Digital Play Experience Taxonomy -- 5.2.1. Vocabulary -- 5.2.2. Design -- 5.2.3. Play -- 5.2.4. Interaction -- 5.2.5. Attachment -- 5.3. Intertwining the Taxonomy Categories -- 5.4. Chapter Overview. 327 $aChapter 6 Penmanship and Hyper-intertextuality Shaping Playful Literacy -- 6.1. Digital Penmanship -- 6.2. Multimodal Hyper-intertextuality -- 6.3. Playful Literacy -- 6.4. Further Perspectives -- 6.5. Chapter Overview -- Conclusion -- C.1. Digital Devices As a New Material -- C.2. Some Final Considerations -- References -- Index. 330 $aThis book focuses on how young children play and have fun while indulging in digital worlds, discovering and problem-solving with a variety of narratives and interfaces encountered on these digital playgrounds. These playful encounters are richer experiences than one might expect. Through engaging with digital interfaces, children expand their visual and verbal vocabulary, plus develop an embodied vocabulary that emerges out of the interactions. The book presents two sets of approaches in how to collect data with young children, and it proposes five key aspects, vocabulary, design, play, interaction and attachment, which cover the base of children?s play with current digital technologies. 606 $aLanguage Arts & Disciplines / Communication Studies$2bisacsh 606 $aLanguage arts 607 $aJapan$2fast 607 $aDenmark$2fast 610 $aMedia & Communications 610 $aChildren and Design 610 $aCommunication Studies 610 $aPlay 610 $aDigital Sociology 610 $aTablets 615 7$aLanguage Arts & Disciplines / Communication Studies 615 0$aLanguage arts 676 $a004.083 700 $ao?es$b Isabel$0999213 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910332651403321 996 $aYoung Children's Play Practices with Digital Tablets$92292556 997 $aUNINA