LEADER 03883oam 2200793 c 450 001 9910320749903321 005 20260102090118.0 010 $a9783839444153 010 $a3839444152 035 $a(CKB)4100000008048407 035 $a(OAPEN)1004879 035 $a(DE-B1597)496212 035 $a(OCoLC)1100457512 035 $a(DE-B1597)9783839444153 035 $a(ScCtBLL)881683ac-48c5-46a9-b37f-5b905b38eb99 035 $a(transcript Verlag)9783839444153 035 $a(MiAaPQ)EBC6956013 035 $a(Au-PeEL)EBL6956013 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/33769 035 $a(Perlego)1461069 035 $a(oapen)doab33769 035 $a(EXLCZ)994100000008048407 100 $a20260102h20192018 uy 0 101 0 $aeng 135 $auuuuu---auuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGames and Bereavement$eHow Video Games Represent Attachment, Loss, and Grief$fSabine Harrer 205 $a1st ed. 210 $aBielefeld$ctranscript Verlag$d2019 210 $d2019, c2018 215 $a1 online resource (274 p.) 225 0 $aEdition Medienwissenschaft 311 08$a9783837644159 311 08$a3837644154 320 $aIncludes bibliographical references. 327 $aFrontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261 330 $aHow can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue. 410 0$aEdition Medienwissenschaft 517 2 $aHarrer, Games and Bereavement$eHow Video Games Represent Attachment, Loss, and Grief 606 $aVideogames 606 $aAttachment 606 $aGrief 606 $aMedia Design 606 $aArt Therapy 606 $aMedia 606 $aComputer Games 606 $aMedia Aesthetics 606 $aMedia Studies 615 4$aVideogames 615 4$aAttachment 615 4$aGrief 615 4$aMedia Design 615 4$aArt Therapy 615 4$aMedia 615 4$aComputer Games 615 4$aMedia Aesthetics 615 4$aMedia Studies 676 $a794.8019 700 $aHarrer$b Sabine$p

Sabine Harrer, Universität Wien, Österreich

$4aut$0941192 712 02$aKnowledge Unlatched - KU Select 2018: Frontlist Collection$4fnd$4http://id.loc.gov/vocabulary/relators/fnd 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910320749903321 996 $aGames and Bereavement$94415513 997 $aUNINA