LEADER 00890nam0-22002891i-450- 001 990003841240403321 010 $a0-226-03213-2 035 $a000384124 035 $aFED01000384124 035 $a(Aleph)000384124FED01 035 $a000384124 100 $a20011126d1999----km-y0itay50------ba 101 0 $ausa 102 $aUS 200 1 $aGenerational accounting around the world$fAlan J. Auerbach$gLaurence J. Kotlikoff <> Willi Leibfrits 210 $aChicago$cThe university of Chicago press$d1999 215 $a534 p$d24 cm 700 1$aAuerbach,$bAlan J.$0115466 701 1$aKotlikoff,$bLaurence J.$f<1951- >$0124852 702 1$aLeibfritz,$bWilli 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990003841240403321 952 $aH01.317$b8440$fDECTS 959 $aDECTS 996 $aGenerational accounting around the world$9506878 997 $aUNINA LEADER 03074oam 22004454a 450 001 9910315232003321 005 20230828154102.0 010 $a1-947447-66-1 024 7 $a10.21983/P3.0206.1.00 035 $a(CKB)4100000007823981 035 $a(OAPEN)1004672 035 $a(OCoLC)1156327641 035 $a(MdBmJHUP)muse87226 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/33465 035 $a(oapen)doab33465 035 $a(EXLCZ)994100000007823981 100 $a20200702d2018 uy 0 101 0 $aeng 135 $aurmu#---auuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHack the Experience: Tools for Artists from Cognitive Science 210 $aBrooklyn, NY$cpunctum books$d2018 210 1$a[Erscheinungsort nicht ermittelbar]$cpunctum books$d2018 210 4$dİ2018 215 $a1 online resource (154 pages) $cillustrations; PDF, digital file(s) 311 08$aPrint version: 9781947447653 320 $aIncludes bibliographical references. 330 $aHack The Experience will reframe your perspective on how your audience engages your work. This will happen as you learn how to control attention through spatial and time-based techniques that you can harness as you build immersive installations or as you think about how to best arrange your work in an exhibition. You'll learn things about the senses and how they interface with attention so that you can build in visceral forms of interactivity, engage people's empathetic responses, and frame their moods. This book is a dense bouillon-cube of techniques that you can adapt and apply to your personal practice, and it's a book that will walk you step-by-step through skill sets from ethnography, cognitive science, and multi-modal metaphors. The core argument of this book is that art is a form of cognitive engineering and that the physical environment (or objects in the physical environment) can be shaped to maximize emotional and sensory experience. Many types of art will benefit from this handbook (because cognition is pervasive in our experience of art), but it is particularly relevant to immersive experiential works such as installations, participatory/interactive environments, performance art, curatorial practice, architecture and landscape architecture, complex durational works, and works requiring new models of documentation. These types of work benefit from the empirical findings of cognitive science because intentionally leveraging basic human cognition in artworks can give participants new ways of seeing the world that are cognitively relevant. This leveraging process provides a new layer in the construction of conceptually grounded works. 606 $aHistory (General) 615 0$aHistory (General) 676 $a700.1 700 $aDewey$b Ryan$4aut$0961801 801 0$bMdBmJHUP 801 1$bMdBmJHUP 906 $aBOOK 912 $a9910315232003321 996 $aHack the Experience: Tools for Artists from Cognitive Science$92434460 997 $aUNINA