LEADER 03868nam 2200805 450 001 9910315224203321 005 20230223013926.0 010 $a3-8394-4304-0 024 7 $ahttp://dx.doi.org/10.14361/9783839443040 035 $a(CKB)4910000000017225 035 $a(OAPEN)1004722 035 $a(DE-B1597)496160 035 $a(OCoLC)1100435808 035 $a(DE-B1597)9783839443040 035 $a(ScCtBLL)686ee3de-e1a4-49c5-a0a8-fa271178ed4b 035 $a(transcript Verlag)9783839443040 035 $a(MiAaPQ)EBC6955999 035 $a(Au-PeEL)EBL6955999 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/39606 035 $a(EXLCZ)994910000000017225 100 $a20221124d2019 uy 0 101 0 $aeng 135 $auuuuu---auuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aGames and rules $egame mechanics for the "Magic Circle" /$fedited by Beat Suter, Mela Kocher, and Rene? Bauer 205 $a1st ed. 210 $aBielefeld, Germany$ctranscript Verlag$d2019 210 1$aBielefeld, Germany :$cTranscript Verlag,$d[2019] 210 4$d©2019 215 $a1 online resource (322 p.) 225 0 $aEdition Medienwissenschaft$v53 311 $a3-8376-4304-2 327 $aFrontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317 330 $aWhy do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore. 410 0$aEdition Medienwissenschaft 606 $aVideo games$xSocial aspects 606 $aVideo games$xDesign 610 $aMedia & Communications 610 $aGames 610 $aVideo Games 610 $aMedia 610 $aMedia Studies 610 $aGame Studies 610 $aGame Design 610 $aLudology 610 $aNarratology 610 $aMotivation 610 $aGame Mechanics 610 $aErgodic Systems 610 $aAporia and Epiphany 610 $aComputer Games 610 $aMedia Aesthetics 610 $aMedia Art 615 0$aVideo games$xSocial aspects. 615 0$aVideo games$xDesign. 676 $a794.8 700 $aSuter$b Beat$4edt$01276779 702 $aKocher$b Mela 702 $aSuter$b Beat$f1962- 702 $aBauer$b Rene? 712 02$aKnowledge Unlatched - KU Select 2018: Frontlist Collection$4fnd$4http://id.loc.gov/vocabulary/relators/fnd 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910315224203321 996 $aGames and rules$93009047 997 $aUNINA