LEADER 03604oam 2200613M 450 001 9910306642203321 005 20190503073424.0 010 $a0-262-32375-3 035 $a(CKB)3710000000290652 035 $a(EBL)3339901 035 $a(SSID)ssj0001384143 035 $a(PQKBManifestationID)12566730 035 $a(PQKBTitleCode)TC0001384143 035 $a(PQKBWorkID)11326463 035 $a(PQKB)11404610 035 $a(MiAaPQ)EBC3339901 035 $a(OCoLC)899007556$z(OCoLC)923252138 035 $a(OCoLC-P)899007556 035 $a(MaCbMITP)10004 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/78528 035 $a(EXLCZ)993710000000290652 100 $a20140507h20142014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aEvaluation and credentialing in digital music communities $ebenefits and challenges for learning and assessment /$fH. Cecilia Suhr 210 1$aCambridge, Massachusetts :$cMIT Press,$d[2014] 210 4$dİ2014 215 $a1 online resource (112 p.) 225 1 $aJohn D. and Catherine T. MacArthur Foundation reports on digital media and learning 300 $aDescription based upon print version of record. 311 $a0-262-32376-1 311 $a0-262-52714-6 320 $aIncludes bibliographical references and index. 327 $aEvaluation of music by audience: Spotify's hit or not game -- Evaluations of music by peers and professionals on Indaba Music -- Underpinning digital badges potential as symbolic capital -- Digital badges in music communities and digital evaluations. 330 $a"In this MacArthur Report, Suhr explores digital music communities' use of evaluation games and digital badges for both casual music evaluators and musicians. The first case study focuses on audience evaluation via playing Spotify's Hit or Not game, where game players evaluate a song's hit potential. Suhr explores the gamification of learning and evaluation; when the act of music evaluation turns into a game, what do the players learn, and what may be the implications of this type of evaluation? The second, more in-depth case study on Indaba Music examines the process of gaining badges through involvement in contests. Suhr questions whether or not gaining badges holds significance for musicians. Taken as a whole, this report analyzes how digital badges are perceived by both music listeners and musicians. To what extent can digital badges be an effective way to represent and credit musicians' accomplishments and merits? What are the emerging challenges, benefits, and shortcomings in the use of digital badges as an alternative evaluation mechanism? How do the uses of digital badges in the context of assessing creativity intersect or diverge with the practices related to education and other non-creative fields?"--Provided by publisher. 410 0$aJohn D. and Catherine T. MacArthur Foundation reports on digital media and learning. 606 $aOnline social networks 606 $aMusic$xInternet marketing 610 $aEDUCATION/Digital Media & Learning 610 $aEDUCATION/General 610 $aARTS/Music & Sound Studies 615 0$aOnline social networks. 615 0$aMusic$xInternet marketing. 676 $a780.285/4678 700 $aSuhr$b H. Cecilia$g(Hiesun Cecilia),$f1979-$0857792 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910306642203321 996 $aEvaluation and credentialing in digital music communities$91915308 997 $aUNINA