LEADER 03687nam 22005295 450 001 9910300749903321 005 20200630135841.0 010 $a1-4842-4102-9 024 7 $a10.1007/978-1-4842-4102-8 035 $a(CKB)4100000007110579 035 $a(MiAaPQ)EBC5583538 035 $a(DE-He213)978-1-4842-4102-8 035 $a(CaSebORM)9781484241028 035 $a(PPN)232474699 035 $a(OCoLC)1149390814 035 $a(OCoLC)on1149390814 035 $a(EXLCZ)994100000007110579 100 $a20181105d2018 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning ARKit for iPhone and iPad $eAugmented Reality App Development for iOS /$fby Wallace Wang 205 $a1st ed. 2018. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2018. 215 $a1 online resource (493 pages) 311 $a1-4842-4101-0 327 $aChapter 1: Interacting with the Real World -- Chapter 2: Getting to Know ARKit -- Chapter 3: World tracking -- Chapter 4: Working with shapes -- Chapter 5: Working with lights -- Chapter 6: Positioning Objects -- Chapter 7: Rotating objects -- Chapter 8: Drawing on screen -- Chapter 9: Adding touch gestures to augmented reality -- Chapter 10: Interacting with augmented reality -- Chapter 11: Plane detection -- Chapter 12: Physics on virtual objects -- Chapter 13: Interacting with the real world -- Chapter 14: Image detection -- Chapter 15: Displaying video and virtual models -- Chapter 16: Image tracking and object detection -- Chapter 17: Persistence -- Appendix A: Converting 3D model files -- Appendix B: Creating virtual objects visually. 330 $aExplore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You?ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you?ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you?ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple?s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device?s camera. . 517 3 $aAugmented reality app development for iOS 606 $aApple computer 606 $aComputer graphics 606 $aApple and iOS$3https://scigraph.springernature.com/ontologies/product-market-codes/I29020 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aApple computer. 615 0$aComputer graphics. 615 14$aApple and iOS. 615 24$aComputer Graphics. 676 $a005.1 700 $aWang$b Wallace$4aut$4http://id.loc.gov/vocabulary/relators/aut$0555404 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300749903321 996 $aBeginning ARKit for iPhone and iPad$92494550 997 $aUNINA