LEADER 04530nam 22006375 450 001 9910300652803321 005 20230811105402.0 010 $a1-4842-1793-4 024 7 $a10.1007/978-1-4842-1793-1 035 $a(CKB)3710000000541986 035 $a(EBL)4201232 035 $a(SSID)ssj0001597327 035 $a(PQKBManifestationID)16297082 035 $a(PQKBTitleCode)TC0001597327 035 $a(PQKBWorkID)14885653 035 $a(PQKB)10659580 035 $a(DE-He213)978-1-4842-1793-1 035 $a(MiAaPQ)EBC4201232 035 $a(CaSebORM)9781484217931 035 $a(PPN)190882433 035 $a(EXLCZ)993710000000541986 100 $a20151219d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMake a 2D RPG in a weekend $ewith RPG maker MV /$fby Darrin Perez 205 $aSecond edition. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2015. 215 $a1 online resource (253 p.) 225 1 $aThe expert's voice in game development 300 $aIncludes index. 311 $a1-4842-1792-6 327 $aChapter 1: Laying Out the Framework -- Chapter 2: The Characters of our Game -- Chapter 3: The Upper Catacombs of Eagle?s Crossing -- Chapter 4: Populating Eagle?s Crossing -- Chapter 5: The Lower Catacombs of Eagle?s Crossing -- Chapter 6: The Caves -- Chapter 7: The Pixie?s Forest (West) -- Chapter 8: The Pixie?s Forest (East) -- Chapter 9: The Ancient Temple -- Chapter 10: What Comes Next -- Chapter 11: Appendix. 330 $aUpdated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. What You'll Learn: Create playable characters that have different attributes and play styles. Create a wide variety of weapons, armors, and items for the player to purchase, find, and use. JavaScript is now used throughout. Design dungeon levels with specific goals in mind. Create treasure chests with random contents or contents based on the player?s character. Create doors that require keys or puzzles to unlock. Create a variety of enemy encounters. Who This Book is For: Make a 2D RPG in a Weekend is for anyone who has ever wanted to create a game from scratch. All you need is this book and a copy of RPG Maker MV. 606 $aComputer games?Programming 606 $aComputer programming 606 $aProgramming languages (Electronic computers) 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 615 0$aComputer games?Programming. 615 0$aComputer programming. 615 0$aProgramming languages (Electronic computers). 615 14$aGame Development. 615 24$aProgramming Techniques. 615 24$aProgramming Languages, Compilers, Interpreters. 676 $a004 700 $aPerez$b Darrin$4aut$4http://id.loc.gov/vocabulary/relators/aut$0859279 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300652803321 996 $aMake a 2D RPG in a Weekend$91917801 997 $aUNINA