LEADER 05590nam 22006735 450 001 9910300651803321 005 20200630000308.0 010 $a1-4842-1697-0 024 7 $a10.1007/978-1-4842-1697-2 035 $a(CKB)3710000000541968 035 $a(EBL)4206570 035 $a(SSID)ssj0001597225 035 $a(PQKBManifestationID)16296540 035 $a(PQKBTitleCode)TC0001597225 035 $a(PQKBWorkID)14885367 035 $a(PQKB)11092612 035 $a(DE-He213)978-1-4842-1697-2 035 $a(MiAaPQ)EBC4206570 035 $a(CaSebORM)9781484216972 035 $a(PPN)190882050 035 $a(EXLCZ)993710000000541968 100 $a20151223d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aDigital Illustration Fundamentals$b[electronic resource] $eVector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF /$fby Wallace Jackson 205 $a1st ed. 2015. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2015. 215 $a1 online resource (178 p.) 300 $aIncludes index. 311 $a1-4842-1696-2 327 $aContents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: The Foundation of Digital Illustration: Points and Lines; Downloading and Installing Inkscape; Inkscape.org: Get Inkscape Illustration Software; Basic Vector Shapes: Vertices and Lines; The Vertex: A Foundation for 2D and 3D Geometry; The Path: Connect the Vertices to Create a Shape; Straight Lines: Inkscape's Pencil Freehand Drawing Tool; Elliptical Arcs: Inkscape's Circles, Ellipses, and Arcs Tool; Summary; Chapter 2: The Curvature of Digital Illustration: Spline Curves 327 $aCustom Shapes: Intro to Be?zier CurvesCubic Be?zier Curve: Two Control Point Spline; Quadratic Be?zier Curve: One Control Point Spline; Using Splines: Creating Complex Shapes; The Draw Be?zier Curves Tool: 2D Shape Modeling; The Edit Paths by Nodes Tool: Refining 2D Shapes; Summary; Chapter 3: The Styling of Digital Illustration: Stroke and Fill; Inkscape: Vector Illustration Shape Styles; The UI Layout: Overview of Key Areas in Inkscape; Polygon Shapes: Creating Basic Closed Shapes; Solid Color Fill: Using Fill to Color Your Octagon Dark Green 327 $aStroking Shapes: Using Stroke to Edge Your Octagon in RedSpiral Shapes: Stroking Open Shapes Using Cap; Font Shapes: Creating Text Shapes Using Fonts; Summary; Chapter 4: The Depth of Digital Illustration: Using Gradients; Inkscape Illustration: Fill Gradients; Radial Fill Gradients: Enhancing Your Heart Shape; Linear Fill Gradients: Enhancing Your Text Object; Inkscape Illustration: Stroke Gradients; Radial Stroke Gradients: Enhancing Your Spiral; Summary; Chapter 5: The Imagery of Digital Illustration: Using Patterns; Inkscape Illustration: Using Fill Patterns 327 $aUsing GIMP: Creating Your Image PatternImagery in Illustration: Bitmap Patterns; Using Bitmap Images as Fill: Inkscape Pattern Fill; Using Bitmap Image Strokes: Inkscape Pattern Fill; Summary; Chapter 6: The Rendering of Digital Illustration: Data Formats; Inkscape PNG Export: Rendering Objects; Inkscape Vector Export: Using Save As; Exporting to Adobe Acrobat Reader: PDF Format; Exporting to Encapsulated Postscript: EPS Format; Exporting to JavaFX: Publish in Java and Android; Summary; Chapter 7: The Syntax of Digital Illustration: SVG Commands; SVG Syntax: Coding Vector Shape Data 327 $aGradients: SVG Commands for Your Heart Shape 330 $aThis concise book covers concepts central to digital illustration using the Inkscape 0.91 open source software package as well as the Adobe Illustrator professional Illustration package. The book builds on the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization work process, and why data footprint optimization is important. What You Will Learn ? What Comprises a digital illustration 2D modeling and rendering pipeline ? What are the concepts and principles behind digital illustration content production ? How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux ? What are the concepts behind Spline Curves, Strokes, Fills, Patterns and Rendering and how to use and apply them ? How to understand and handle digital illustration data formats and data footprint optimization. 606 $aComputer graphics 606 $aMultimedia information systems 606 $aMultimedia systems  606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 615 0$aComputer graphics. 615 0$aMultimedia information systems. 615 0$aMultimedia systems . 615 14$aComputer Graphics. 615 24$aMultimedia Information Systems. 615 24$aMedia Design. 676 $a004 700 $aJackson$b Wallace$4aut$4http://id.loc.gov/vocabulary/relators/aut$0709868 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300651803321 996 $aDigital Illustration Fundamentals$92044188 997 $aUNINA