LEADER 04135nam 22007215 450 001 9910300651703321 005 20200630003741.0 010 $a9781484217214 010 $a1484217217 024 7 $a10.1007/978-1-4842-1721-4 035 $a(CKB)3710000000541971 035 $a(EBL)4305885 035 $a(SSID)ssj0001597162 035 $a(PQKBManifestationID)16297050 035 $a(PQKBTitleCode)TC0001597162 035 $a(PQKBWorkID)14885967 035 $a(PQKB)11616795 035 $a(DE-He213)978-1-4842-1721-4 035 $a(MiAaPQ)EBC4305885 035 $a(CaSebORM)9781484217214 035 $a(PPN)190882158 035 $a(OCoLC)936180066 035 $a(OCoLC)ocn936180066 035 $a(EXLCZ)993710000000541971 100 $a20151229d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aArduino Music and Audio Projects /$fby Mike Cook 205 $a1st ed. 2015. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2015. 215 $a1 online resource (467 p.) 225 1 $aTechnology in Action 300 $aIncludes index. 311 08$a9781484217207 311 08$a1484217209 327 $aPart 1. Music Generation ? Using the Arduino as a controller and instrument -- 1. Basic Arduino.-2. Basic MIDI.-3. More MIDI.-4. MIDI Manipulation -- 5. MIDI Instruments.-6. MIDI-Controlled Harp player.-7. Dunocaster: a MIDI Output Guitar.-8. Open Sound Control and Friends -- 9. Many More MIDI Projects -- Part 2. Direct Audio Synthesis - Using the Arduino to generate sound waveforms -- 10. The anatomy of a sound.-11. Simple square wave output.-12. Other wave shapes.-13. The SpoonDuino -- Part 3. Signal processing - Using the Arduino to process a signal -- 14. Sampling.-15. Signal Processing test bed.-16. Time domain processing.-17. Digital filters. 330 $aThis book is for musical makers and artists who want to gain knowledge and inspiration for your own amazing creations. ?Grumpy Mike? Cook, co-author of several books on the Raspberry Pi and frequent answerer of questions of the Arduino forums, brings you a fun and instructive mix and simple and complex projects to help you understand how the Arduino can work with the MIDI system to create musical instruments and manipulate sound. In Part I you?ll find a set of projects to show you the possibilities of MIDI plus Arduino, covering both the hardware and software aspects of creating musical instruments. In Part II, you learn how to directly synthesize a wave form to create your own sounds with Arduino and concludes with another instrument project: the SpoonDuino. Finally, in Part III, you?ll learn about signal processing with the Arduino Uno and the Due ? how to create effects like delay, echo, pitch changes, and realtime backwards audio output. If you want to learn more about how to create music, instruments, and sound effects with Arduino, then get on board for Grumpy Mike?s grand tour with Arduino Music and Sound Projects. 410 0$aTechnology in action series. 606 $aComputer input-output equipment 606 $aSoftware engineering 606 $aMusic 606 $aHardware and Maker$3https://scigraph.springernature.com/ontologies/product-market-codes/I29010 606 $aSoftware Engineering/Programming and Operating Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I14002 606 $aMusic$3https://scigraph.springernature.com/ontologies/product-market-codes/417000 615 0$aComputer input-output equipment. 615 0$aSoftware engineering. 615 0$aMusic. 615 14$aHardware and Maker. 615 24$aSoftware Engineering/Programming and Operating Systems. 615 24$aMusic. 676 $a004 700 $aCook$b Mike$4aut$4http://id.loc.gov/vocabulary/relators/aut$0912797 702 $aBanzi$b Massimo 702 $aCuartielles Ruiz$b David 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300651703321 996 $aArduino Music and Audio Projects$92044187 997 $aUNINA