LEADER 05920nam 22007095 450 001 9910300651103321 005 20200703130030.0 010 $a1-4842-1040-9 024 7 $a10.1007/978-1-4842-1040-6 035 $a(CKB)3710000000394502 035 $a(EBL)2094383 035 $a(SSID)ssj0001501586 035 $a(PQKBManifestationID)11830241 035 $a(PQKBTitleCode)TC0001501586 035 $a(PQKBWorkID)11446567 035 $a(PQKB)11059855 035 $a(DE-He213)978-1-4842-1040-6 035 $a(MiAaPQ)EBC2094383 035 $a(CaSebORM)9781484210406 035 $a(PPN)185485324 035 $a(EXLCZ)993710000000394502 100 $a20150409d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMake a 2D RPG in a Weekend$b[electronic resource] $eWith RPG Maker VX Ace /$fby Darrin Perez 205 $a1st ed. 2015. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2015. 215 $a1 online resource (236 p.) 225 1 $aThe expert's voice in game development 300 $a"Create your first RPG in a weekend"--Cover. 300 $aIncludes index. 311 $a1-4842-1041-7 327 $aOf Damage Formulas and SpellsThe Enemies of the Upper Catacombs; The Blocking Door; Creating Wall Tiles That the Player Can Pass Through; The Treasure Room; Creating Chests with Contents Dependent on Characters; Creating the Spell Scrolls; Considerations; Eventing the Spell Scrolls; Summary; Chapter 4: Populating Eagle's Crossing; Populating the Equipment Shop; Populating the Pub; Creating Our Companions; Eventing Our Companions; Creating the Dismissal NPC; Creating the Innkeeper NPC; Populating the Magic Shop; Populating the Item Shop; Companions and Shops; Creating the Return Item 327 $aCreating a Return PortalConnecting Eagle's Crossing to the Upper Catacombs; The Town Greeter; Summary; Chapter 5: The Lower Catacombs of Eagle's Crossing; The Lower Catacombs; What Does the Town Greeter Have to Say?; Level Overview; Creating Transfer Events for the Upper Catacombs; Static Encounters with Variable Enemy Troops; Let's Create a Puzzle!; The Stone Tablets; The Statues and the Gate; The Treasure of the Lower Catacombs; The Living Statues; Summary; Chapter 6: The Caves; The Caves; What Does the Town Greeter Have to Say?; Level Overview 327 $aCreating Transfer Events for the Lower CatacombsThe Enemies of the Caves; Random Roaming Enemies; Doors!; Doors That Require Keys; Doors That Open with Switches; The Cave's Treasure; Random Treasure; The Magic Oar; The Magic Oar Chest Event; Kerberos, the Three-Headed Dog-Our First Boss; Summary; Chapter 7: The Pixies' Forest (West); The Pixies' Forest (West); What Does the Town Greeter Have to Say?; Level Overview; Creating Transfer Events for the Caves; The Enemies of the Pixies' Forest (West); Ambush Encounters; The Ambush Encounter Parallel Process Event; Unlocking the Pixies' Vale 327 $aThe Queen of the PixiesThe Accessory Shop; The Portal to Eagle's Crossing; The Treasure of Pixies' Forest (West); The Path to Pixies' Forest (East); Summary; Chapter 8: The Pixies' Forest (East); The Pixies' Forest (East); What Does the Town Greeter Have to Say?; Level Overview; Creating Transfer Events for the Pixies' Forest; The Enemies of the Pixies' Forest (East); Paired Encounters; Hidden Dwellings and Portals; The Magic Sail; Hidden Pixies; The Treasure of Pixies' Forest (East); Lamia, the Snake Monster-the Second Boss; Life After Lamia; Summary; Chapter 9: The Ancient Temple 327 $aThe Ancient Temple 330 $aMake a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: ? Creating various types of enemy encounters via the use of the eventing system. ? Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. ? Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. 606 $aComputer games?Programming 606 $aSoftware engineering 606 $aMultimedia information systems 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aSoftware Engineering/Programming and Operating Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I14002 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 615 0$aComputer games?Programming. 615 0$aSoftware engineering. 615 0$aMultimedia information systems. 615 14$aGame Development. 615 24$aSoftware Engineering/Programming and Operating Systems. 615 24$aMultimedia Information Systems. 676 $a004 676 $a006.7 700 $aPerez$b Darrin$4aut$4http://id.loc.gov/vocabulary/relators/aut$0859279 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300651103321 996 $aMake a 2D RPG in a Weekend$91917801 997 $aUNINA