LEADER 04232nam 22006735 450 001 9910300645303321 005 20200630112725.0 010 $a9781484212332 010 $a1484212339 024 7 $a10.1007/978-1-4842-1233-2 035 $a(CKB)3710000000463021 035 $a(EBL)3568287 035 $a(SSID)ssj0001546624 035 $a(PQKBManifestationID)16141523 035 $a(PQKBTitleCode)TC0001546624 035 $a(PQKBWorkID)14796473 035 $a(PQKB)10829693 035 $a(DE-He213)978-1-4842-1233-2 035 $a(MiAaPQ)EBC3568287 035 $a(CaSebORM)9781484212332 035 $a(PPN)188457968 035 $a(OCoLC)919508869 035 $a(OCoLC)ocn919508869 035 $a(EXLCZ)993710000000463021 100 $a20150811d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aSwift OS X Programming for Absolute Beginners /$fby Wallace Wang 205 $a1st ed. 2015. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2015. 215 $a1 online resource (557 p.) 300 $aDescription based upon print version of record. 311 08$a9781484212349 311 08$a1484212347 327 $aChapter 1: Understanding Programming -- Chapter 2: Getting to Know Xcode -- Chapter 3: The Basic Steps to Creating a Mac program -- Chapter 4: Getting Help -- Chapter 5: Learning Swift -- Chapter 6: Manipulating Numbers and Strings -- Chapter 7: Making Decisions with Branches -- Chapter 8: Repeating Code with Loops -- Chapter 9: Arrays and Dictionaries -- Chapter 10: Tuples, Sets, and Structures -- Chapter 11: Creating Classes and Objects -- Chapter 12: Inheritance, Method Overriding, Extensions, Protocols, and Delegates -- Chapter 13: Creating a User interface -- Chapter 14: Choosing Commands with Buttons -- Chapter 15: Making Choices with Radio Buttons and Check Boxes -- Chapter 16: Making Choices with Pop-Up Menus -- Chapter 17: Inputting and Outputting Text with Labels, Text Fields, and Combo Boxes -- Chapter 18: Using Built-in Dialog Boxes -- Chapter 19: Creating Pull-Down Menus -- Chapter 20: Working with Views and Storyboards -- Chapter 21: Working with Table and Collection Views -- Chapter 22: Storing Information -- Chapter 23: Debugging a Program -- Chapter 24: Designing Your Own Programs.-. 330 $aSwift OS X Programming for Absolute Beginners is your step-by-step guide to learning how to code using Swift, Apple's hottest new programming language. This book will not only teach complete programming novices how to write OS X programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing OS X programs. If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and Swift OS X Programming for Absolute Beginners is the perfect place to start - add it to your library today. 606 $aApple computers 606 $aApplication software 606 $aComputer programming 606 $aApple and iOS$3https://scigraph.springernature.com/ontologies/product-market-codes/I29020 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 615 0$aApple computers. 615 0$aApplication software. 615 0$aComputer programming. 615 14$aApple and iOS. 615 24$aComputer Applications. 615 24$aProgramming Techniques. 676 $a004 700 $aWang$b Wallace$4aut$4http://id.loc.gov/vocabulary/relators/aut$0555404 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300645303321 996 $aSwift OS X Programming for Absolute Beginners$91935698 997 $aUNINA