LEADER 01310nam--2200433---450- 001 990003054570203316 005 20080123132451.0 010 $a3-7861-2373-X 035 $a000305457 035 $aUSA01000305457 035 $a(ALEPH)000305457USA01 035 $a000305457 100 $a20080123d2000----km-y0itay50------ba 101 $ager 101 $afre 101 $aeng 102 $aDE 105 $a||||||||001yy 200 1 $a12. Internationaler Numismatischer Kongress Berlin 1997$eAkten-Proceedings-Actes$fherausgegeben von Bernd Kluge und Bernhard Weisser 210 $aBerlin$cGebr. Mann$dcopyr. 2000 215 $a2 v.$cill.$d31 cm 327 1 $a : 743 p. - : P. 746-1488 410 0$12001 454 1$12001 461 1$1001-------$12001 606 0 $aNumismatica$xCongressi 676 $a737 702 1$aKLUGE,$bBernd 702 1$aWEISSER,$bBernhard 710 12$aInternationaler Numismatischer Kongress$d<12. ;$f1997 ;$eBerlin>$0600004 801 0$aIT$bsalbc$gISBD 912 $a990003054570203316 951 $aI N 6 BER 1a$b581/1$cI N 951 $aI N 6 BER 1b$b581/2$cI N 959 $aBK 969 $aDBC 979 $aDBC$b90$c20080123$lUSA01$h1324 996 $a12. Internationaler Numismatischer Kongress Berlin 1997$91021947 997 $aUNISA LEADER 02934nam 22006495 450 001 9910300640203321 005 20200705142131.0 010 $a1-4842-9701-6 024 7 $a10.1007/978-1-4842-9701-8 035 $a(CKB)3710000000521771 035 $a(EBL)4178170 035 $a(SSID)ssj0001584822 035 $a(PQKBManifestationID)16262975 035 $a(PQKBTitleCode)TC0001584822 035 $a(PQKBWorkID)14865359 035 $a(PQKB)11714960 035 $a(DE-He213)978-1-4842-9701-8 035 $a(MiAaPQ)EBC4178170 035 $a(CaSebORM)9781484297018 035 $a(PPN)190521864 035 $a(OCoLC)934650427 035 $a(OCoLC)ocn934650427 035 $a(EXLCZ)993710000000521771 100 $a20151125d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAgile Android /$fby Godfrey Nolan 205 $a1st ed. 2015. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2015. 215 $a1 online resource (102 p.) 300 $aIncludes index. 311 $a1-4842-9700-8 327 $a1. Introduction to Agile Learning objectives -- 2. Android Unit Testing Tools -- 3. Third Party Tools -- 4. Mocking Learning objectives -- 5. Dependency Injection Learning objectives -- 6. Test Driven Development Learning objectives -- 7. Dealing with Legacy Code Learning objectives. 330 $aAgile Android is a unique short but power packed book of 100-150 pages for the market that walks you through how to get unit testing and test driven development done on the Android platform - on both new and existing Android projects, specifically using JUnit 4 which is now allowed by Google to use and run. Done correctly, agile development results in a significant increase in development efficiency and a reduction in the number of defects. This book shows you how it's done quickly but correctly. 606 $aMobile computing 606 $aProgramming languages (Electronic computers) 606 $aComputer programming 606 $aMobile Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I29060 606 $aProgramming Languages, Compilers, Interpreters$3https://scigraph.springernature.com/ontologies/product-market-codes/I14037 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 615 0$aMobile computing. 615 0$aProgramming languages (Electronic computers). 615 0$aComputer programming. 615 14$aMobile Computing. 615 24$aProgramming Languages, Compilers, Interpreters. 615 24$aProgramming Techniques. 676 $a004 700 $aNolan$b Godfrey$4aut$4http://id.loc.gov/vocabulary/relators/aut$0853700 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300640203321 996 $aAgile Android$91906122 997 $aUNINA