LEADER 02029nam 2200397 450 001 9910571732003321 005 20230704125131.0 035 $a(CKB)5860000000047476 035 $a(NjHacI)995860000000047476 035 $a(EXLCZ)995860000000047476 100 $a20230704d2018 uy 0 101 0 $aita 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAntonio da Borgonuovo. L'ascesa di un notaio a Trento fra Trecento e Quattrocento /$fStefano Malfatti 210 1$aFlorence, Italy :$cFirenze University Press,$d2018. 215 $a1 online resource (280 pages) 311 $a88-927-3073-8 330 $aThis volume reconstructs the professional biography of a notary from Trento named Antonio di Bartolasio da Borgonuovo between the end of the 14th century and the first decades of the 15th century. The volume retraces his social ascent, with his entrance in Trento's ruling class of the early 15th century and the advantageous marriages of his daughters with members of the powerful Calepini family, as well as his professional ascent, which would lead him to work for the most important institutions of the city (from the Episcopate to the Municipality of Trento) and to be the trusted notary of the Cathedral Chapter for over forty years. His biography and his modus operandi constitute, given the quality and quantity of the documentation he produced, a significant case study to draw a picture of the late medieval notaries in Trento. 606 $aItalian literature 606 $aNotaries 606 $aLegal documents 607 $aItaly$zTrento 615 0$aItalian literature. 615 0$aNotaries. 615 0$aLegal documents. 676 $a850.8 700 $aMalfatti$b Stefano$01369530 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910571732003321 996 $aAntonio da Borgonuovo. L'ascesa di un notaio a Trento fra Trecento e Quattrocento$93395756 997 $aUNINA LEADER 04310nam 22006735 450 001 9910523905503321 005 20251009094111.0 010 $a9783030768577$bE-Book 024 7 $a10.1007/978-3-030-76857-7 035 $a(MiAaPQ)EBC6839025 035 $a(Au-PeEL)EBL6839025 035 $a(CKB)20275220900041 035 $a(OCoLC)1291314193 035 $a(PPN)259388599 035 $a(DE-He213)978-3-030-76857-7 035 $a(EXLCZ)9920275220900041 100 $a20211219d2022 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBusiness Research Methodology $eResearch Process and Methods /$fby Sergey K. Aityan 205 $a1st ed. 2022. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2022. 215 $a1 online resource (519 pages) 225 1 $aClassroom Companion: Business,$x2662-2874 311 08$aHardcover Aityan, Sergey K. Business Research Methodology Cham : Springer International Publishing AG, 2021 9783030768560 327 $aPart I: The Journey to the Land of Unknown -- Chapter 1: The Nature of Research -- Chapter 2: Scientific Method -- Chapter 3: The Research Process -- Part II: Preparation for Research -- Chapter 4: Formulating a Research Problem -- Chapter 5: Review of Literature -- Chapter 6: Research Design -- Chapter 7: Research Proposal -- Part III: Research Methods -- Chapter 8: Foundations of Probability -- Chapter 9: Distribution, Expectation, and Risk -- Chapter 10: Bayesian Probability -- Chapter 11: Major Distributions -- Chapter 12: Introduction to Statistics -- Chapter 13: Confidence Intervals -- Chapter 14: Statistical Hypotheses Testing -- Chapter 15: Sampling Experiments -- Chapter 16: Survey Method -- Chapter 17: Linear Regression -- Chapter 18: Comparative Analysis -- Part IV: Conducting Research -- Chapter 19: Theories, Experiments, Data Collection, and Analysis -- Chapter 20: Deriving Conclusions -- Chapter 21: Ethical and Legal Issues of Research -- Part V: Delivering the Results -- Chapter 22: Writing Research Report -- Chapter 23: Making Presentations -- Appendix A: The Standard Normal Distribution Tables -- Appendix B: Student?s t-Distribution Tables -- Appendix C: Business Research Case Studies. 330 $aThis book introduces students to major research processes and methods used in business research. The research process includes all steps in the research project beginning from the problem formulation, through research design, proposal, conducting the research, deriving conclusions, writing research report, and preparing and making presentation. The major research methods include risk assessment, statistics, sampling, hypothesis testing, surveys, and comparative analysis. It helps students develop solid knowledge and practical skills sufficient for conducting a research project from its initiation, through completion, and delivery. The author provides multiple examples as well as the questions and problems for self-testing and self-evaluation in each chapter. The book is structured to provide a smooth flow of understanding and learning the material along the learning curve and is concise enough to fit a one-semester course. 410 0$aClassroom Companion: Business,$x2662-2874 606 $aExecutives$xTraining of 606 $aBusiness$xData processing 606 $aStrategic planning 606 $aLeadership 606 $aResearch$xMethodology 606 $aManagement Education 606 $aBusiness Analytics 606 $aBusiness Strategy and Leadership 606 $aResearch Skills 615 0$aExecutives$xTraining of. 615 0$aBusiness$xData processing. 615 0$aStrategic planning. 615 0$aLeadership. 615 0$aResearch$xMethodology. 615 14$aManagement Education. 615 24$aBusiness Analytics. 615 24$aBusiness Strategy and Leadership. 615 24$aResearch Skills. 676 $a650.072 686 $aQP 110$2rvk 686 $a85.03$2bkl 700 $aAityan$b S. K$g(Sergey K.),$01255642 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 912 $a9910523905503321 996 $aBusiness research methodology$92911211 997 $aUNINA LEADER 05661nam 22006975 450 001 9910300471203321 005 20200704123131.0 010 $a9781430264408 010 $a1430264403 024 7 $a10.1007/978-1-4302-6440-8 035 $a(CKB)3710000000143755 035 $a(EBL)1781934 035 $a(SSID)ssj0001276396 035 $a(PQKBManifestationID)11708415 035 $a(PQKBTitleCode)TC0001276396 035 $a(PQKBWorkID)11246469 035 $a(PQKB)11364557 035 $a(MiAaPQ)EBC1781934 035 $a(DE-He213)978-1-4302-6440-8 035 $a(CaSebORM)9781430264408 035 $a(PPN)179762567 035 $a(OCoLC)885593876 035 $a(OCoLC)ocn885593876 035 $a(EXLCZ)993710000000143755 100 $a20140630d2014 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aLearn Sprite Kit for iOS Game Development /$fby Leland Long 205 $a1st ed. 2014. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2014. 215 $a1 online resource (243 p.) 300 $aIncludes index. 311 08$a9781322131900 311 08$a1322131902 311 08$a9781430264392 311 08$a143026439X 327 $aContents at a Glance; Introduction; Chapter 1: Hello World; We Love Games; Tradition; Setup; Summary; Chapter 2: SKActions and SKTextures: Your First Animated Sprite; Humble Beginnings; Removing Unnecessary Tidbits; Device Orientation; Slight View Controller Changes; More Unneeded Template Text; Images Available for Download; Background Color; The Splash Screen; Anchor Points; Back to the Splash Screen; Moving Between Scenes; Creating a New Scene; Animated Transitions Using SKActions; Grouping Multiple Actions; Animation Frames Using SKTextures; Summary 327 $aChapter 3: Sprite Movement Responding to User InputsRun Away!; Code Reorganization; New Class for the Player; Replacing Static Values; New Class for Your Textures; Adding Textures; Changing Direction; Skidding to a Stop; Summary; Chapter 4: Edges, Boundaries, and Ledges; Physics; Properties of a Physics Body; Adding a Backdrop; Contacts and Collisions; Adding a Brick Base; Determining Contact with an Edge; Handling Sprite Wrapping; Jumping; Ledges and Joints; Summary; Chapter 5: More Animated Sprites: "Enemies" and "Bonuses "; The Opposition; Optimizing Texture Generation; Enemy "Ratz" Class 327 $aTimingWrapping; The Update Method; Collisions; Bonus Coins; Enemy and Coin Collisions; Summary; Chapter 6: Creating a Cast of Characters; Static vs. Dynamic Characters; File Format; XML Format; Loading the File; Parsing the Data; Implementing a New Spawning Process; Summary; Chapter 7: Points and Scoring; What's the Point?; Score Display; SKLabelNode; Custom Font Textures; Status Bar = Off; A Different Kind of Score; Playing Sound Files; CAF Audio Format; Player Spawn Sound Effect; Player Running Sound Effect; Player Jumping Sound Effect; Player Skidding Sound Effect; Enemy Spawn Sound Effect 327 $aCoin Spawn Sound EffectSummary; Chapter 8: Contacts and Collisions; Didn't You Cover this Already?; Contacts vs. Collisions; Grates; Pipes; Enemies that Occasionally Get Stuck; Setting the Player's Starting Location; Collecting Coins; Coin-Collection Sound Effect; Coin Collection Point Display; Particle Effects; Coin Contact from Below the Ledges; Ratz Contact from Below the Ledges; Intersection Not Sensitive Enough; Base Runners; Player Kicking Enemies; Ratz Collection Sound Effect; Ratz Collection Point Display; Kicked Off; Into the River; Enemies Kill Player; Player Death Sound Effect 327 $aPlayer Falls Off LedgePlayer in the Water; Summary; Chapter 9: Add More Scenes and Levels; Multiple Player Lives; Adding a Visual Life Meter; Game Over; High Score; Level-Completion Test; Level-Completion Effects; Unending Levels; A New Enemy Type; Two Hits Instead of One; Levels Three and Four; Player Instructions; Summary; Chapter 10: Where to Go from Here; Going Forward with Sprite Kit; Making the Game Better; Resources; Farewell; Index; Contents; About the Author; About the TechnicalReviewer; Acknowledgments 330 $aWith Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more. To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece. 606 $aApple computers 606 $aApplication software 606 $aApple and iOS$3https://scigraph.springernature.com/ontologies/product-market-codes/I29020 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 615 0$aApple computers. 615 0$aApplication software. 615 14$aApple and iOS. 615 24$aComputer Applications. 676 $a794.81525 700 $aLong$b Leland$4aut$4http://id.loc.gov/vocabulary/relators/aut$0892450 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300471203321 996 $aLearn Sprite Kit for iOS Game Development$91993205 997 $aUNINA