LEADER 11652nam 22007095 450 001 9910300463903321 005 20200705000703.0 010 $a1-4302-5744-X 024 7 $a10.1007/978-1-4302-5744-8 035 $a(CKB)3710000000093415 035 $a(SSID)ssj0001187019 035 $a(PQKBManifestationID)11813529 035 $a(PQKBTitleCode)TC0001187019 035 $a(PQKBWorkID)11243755 035 $a(PQKB)10396006 035 $a(MiAaPQ)EBC1694169 035 $a(DE-He213)978-1-4302-5744-8 035 $a(MiAaPQ)EBC4976314 035 $a(Au-PeEL)EBL4976314 035 $a(CaONFJC)MIL600412 035 $a(OCoLC)874912131 035 $a(CaSebORM)9781430257431 035 $a(PPN)177820845 035 $a(OCoLC)875668776 035 $a(OCoLC)ocn875668776 035 $a(EXLCZ)993710000000093415 100 $a20140313d2014 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBeginning Xcode /$fby Matthew Knott, Daniel Bramhall 205 $a1st ed. 2014. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2014. 215 $a1 online resource (535 pages) $cillustrations 300 $a"Learn Xcode 5 to create amazing, innovative applications for iOS and OS X"--Cover. 300 $aIncludes index. 311 $a1-4302-5743-1 327 $aCover -- Contents at a Glance -- Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Part 1: Getting Acquainted -- Chapter 1: Welcome to Xcode -- What Is Xcode? -- Why Choose Xcode? -- Prior Assumptions -- What's Covered in This Book -- Part 1: Getting Acquainted -- Part 2: Diving Deeper -- Getting and Installing Xcode -- Firing Up Xcode -- Apple's Resources for Developers -- The Dev Center -- Your Developer Account -- Additional Resources -- Summary -- Chapter 2: Diving Right In -- Creating Your First Xcode Project -- The Project -- Designing the Interface -- Making Connections -- Running and Testing -- Adding Files -- Summary -- Chapter 3: Project Templates and Getting Around -- Project Templates -- Master Detail View -- OpenGL Game -- Page-Based Application -- Single View Application -- Tabbed Application -- Utility Application -- Empty Application -- SpriteKit Game -- Template Selection -- Getting Around -- Navigators -- Toolbar -- Editor -- Standard Editor -- Assistant Editor -- Version Editor -- Utilities -- Configuring the Application Delegate -- Adding a Second View Controller -- Debugging Area -- Summary -- Chapter 4: Building Interfaces -- Getting Ready -- Before You Start .?.?. -- Building the Interface -- Setting the Tab Icons -- Tracking Location with the Track It Tab -- UITextViews and UISwitches -- Adding Frameworks and Libraries -- Simulating Location -- Mixing Colors with the Slide It Tab -- The UITextViewDelegate Implementation -- Adding "Off the Menu" Controls -- UIAlertView and UIActionSheet -- Building the Action Tab Interface -- Changing the Interface with Code -- Buttons and iOS 7 -- Summary -- Chapter 5: Getting Help and Code Completion -- Getting Help -- Creating the Project -- Downloading Additional Documentation -- Quick Help. 327 $aDocumentation Viewer vs. Documentation Organizer -- Documentation Viewer -- Toolbar -- The Navigator Sidebar -- Adding a Bookmark -- Viewing Your Bookmarks -- The Table of Contents Sidebar -- Quickly Accessing Documentation -- Apple's Web Site -- Code Completion -- The Header File -- The Implementation File -- Sending a Text Message -- Building the Interface -- Making Connections -- Adding the Message Framework -- Summary -- Chapter 6: Constraints -- Understanding Auto Layout -- Building an Authentication View -- Design Considerations -- Manually Adding Constraints -- Specifying Constraints with the Align Menu -- Specifying Constraints with the Pin Menu -- Automatically Adding Constraints -- Adding Missing Constraints -- Updating Constraints -- Previewing Your Layout -- Preview Using Interface Builder -- Preview Using the Preview Tool -- Finishing Touches -- Customizing Text Fields -- Hiding Passwords -- Configuring a Text Field for Email Addresses -- Navigating Forms -- Summary -- Part 2: Diving Deeper -- Chapter 7: Storyboards -- A Brief History of Storyboards -- Creating a New Project Called SocialApp -- Creating View Controllers -- The Model-View-Controller Design Pattern -- Subclassing UIViewController -- Subclassing UITableViewController -- Pairing the View to the Controller -- Understanding Inheritance -- Building up the Storyboard -- Linking Scenes and Building Interfaces -- What Are Segues ? -- Adding a Navigation Controller -- Creating an Interface for Feed View Controller -- Creating an Interface for Tweet View Controller -- Creating an Interface for Compose View Controller -- Summary -- Chapter 8: Table and Collection Views -- What Is a Table View? -- Table View Composition -- Table View Styles -- Configuring the Accounts View -- The Key Attributes of Table Views -- Manipulating Static Table Views -- The Accounts and Social Framework. 327 $aRetrieving and Displaying Twitter Accounts -- Configuring the Feed View -- Configuring the Tweet View -- Configuring the Compose View -- Discovering the Collection View -- Embedding a Tab Bar Controller -- Persisting User Preferences with NSUserDefaults -- Adding a Collection View Controller -- Configuring a Collection View -- Displaying Items in a Collection View -- Summary -- Chapter 9: Frameworks, Libraries, and Targ ets -- Understanding Frameworks -- Creating the Project -- Adding a Framework -- Manipulating a Map View -- Subclassing MKPointAnnotation -- Static Libraries -- Creating a Static Library -- Adding an Aggregate Target -- Adding a Static Library to a Project -- Working with Multiple Targets -- Discovering Modules -- Enabling Modules for Older Projects -- Summary -- Chapter 10: Advanced Editing -- Getting Started -- Efficient Editing -- Changing Color Schemes -- Creating a New Theme -- Sharing or Importing a Theme -- Organizing and Navigating Code -- Creating Code Reminders -- Using the Jump Bar -- Organizing Code with Pragma Marks -- Building the Scene -- Folding Code -- The Code Snippet Library -- Using Code Snippets -- Creating Code Snippets -- Summary -- Chapter 11: Debugging and Analysis -- Building the Application -- Using Breakpoints to Resolve Logical Errors -- Setting a Breakpoint -- The Debug Navigator -- The Debug Area -- The Breakpoint Navigator -- Conditional Breakpoints -- Runtime Errors -- Using Exception Breakpoints -- Compile-Time Errors -- The Issue Navigator -- Tools to Help with Debugging -- Debugging Location -- Print Debugging with the Printer Simulator -- Summary -- Part 3: Final Preparations and Releasing -- Chapter 12: Version Control with Git -- Why Use Version Control? -- What Is Git ? -- Creating the Project -- The AVFoundation Framework -- Creating the Interface -- Committing Changes. 327 $aExamining Changes with the Version Editor -- The Comparison View -- The Blame View -- The Log View -- Branching Within a Repository -- Merging Branches -- Removing a Branch -- Using a Remote Repository -- Registering for GitHub and Creating a Repository -- Adding a GitHub Repository to Xcode -- Adding a Remote Repository in Repository Configuration -- Adding a Remote Repository with Xcode Preferences -- Pushing to a Remote Repository -- Updating the Remote Repository -- Summary -- Chapter 13: Localization -- Creating the Castles Application -- Adding the Resources -- Creating the Application Interface -- Compositing with Transparent Images -- Adding a Scroll View -- Adding a Page Control -- Completing the Interface -- Writing the Code for the Castles Application -- Localizing the Application -- Enabling Localization -- Adding Another Language -- Storyboards and Localization -- Testing Localizations in iOS 7 -- Localizing Images -- A Peek Behind the Scenes -- Replacing overlay.png -- Localizing Code with Localizable.strings -- Creating Localizable.strings -- Localizing Localizable.strings -- Retrieving Localized Strings with NSLocalizedString -- Summary -- Chapter 14: The Organizer -- What Is the Organizer? -- Preparing Xcode for Deploying to a Device -- Enrolling in the iOS Developer Program -- Adding Your Developer Account to Xcode -- The Devices Organizer -- Preparing a Device for Development -- Deploying an Application to an iOS Device -- Capturing a Screenshot from a Running Application -- Using a Screenshot as a Launch Image -- The Projects Organizer -- Using the Project and Workspace List -- Using Snapshots -- Automatically Creating Snapshots -- Manually Creating a Snapshot -- Managing Snapshots -- Deleting Snapshots -- Exporting Snapshots -- Restoring from a Snapshot -- The Archives Organizer -- Archiving Your Application -- Summary. 327 $aChapter 15: Building, Sharing, and Distributing Applications -- Final Checks Before Publishing Your Application -- Discovering iTunes Connect -- Creating an App ID -- Creating an Application Profile -- Uploading an Application to iTunes Connect -- Getting Ready to Upload -- Creating a Distribution Certificate and Profile -- Setting a Code Signing Identity -- Validating Your Application -- Submitting Your Application to the App Store -- Submitting Applications Using Archives Organizer -- Canceling Your Submission -- Submitting Applications Using Application Loader -- Summary -- Next Steps -- Index. 330 $aXcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. You'll learn: ? How to build iOS apps using the latest Xcode ? How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more ? How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control ? How to take advantage of Xcode's vast libraries, frameworks and bundles ? How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies ? How to share your app using organizer, localization, auto layout, and more By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store. 606 $aApple computer 606 $aApplication software 606 $aApple and iOS$3https://scigraph.springernature.com/ontologies/product-market-codes/I29020 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 615 0$aApple computer. 615 0$aApplication software. 615 14$aApple and iOS. 615 24$aComputer Applications. 676 $a005.31 700 $aKnott$b Matthew$4aut$4http://id.loc.gov/vocabulary/relators/aut$0868652 702 $aBramhall$b Daniel$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300463903321 996 $aBeginning Xcode$91939118 997 $aUNINA