LEADER 03760nam 2200421 450 001 9910820827103321 005 20200520144314.0 035 $a(CKB)4110000000007764 035 $a(MiAaPQ)EBC5379698 035 $a(CaSebORM)9781787125520 035 $a(Au-PeEL)EBL5379698 035 $a(CaPaEBR)ebr11554647 035 $a(OCoLC)1035515732 035 $a(EXLCZ)994110000000007764 100 $a20180531d2018 uy 0 101 0 $aeng 135 $aurcn| ||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aMastering UI development with unity $ean in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 /$fAshley Godbold 205 $a1st edition 210 1$aBirmingham ;$aMumbai :$cPackt,$d[2018] 210 4$d2018 215 $a1 online resource (468 pages) 311 $a1-78712-552-1 330 $aMaster Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more. About This Book Develop a game UI with both technical and aesthetic considerations Use all the UI elements provided by Unity's UI system Step-by-step examples of creating user interface components in the top game genres Who This Book Is For This book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you. What You Will Learn Design principles and patterns for laying out elements in your UI Techniques that allow your UI to scale appropriately in different resolutions How to use automatic layouts to streamline your UI building process Properties of the Event System and how to appropriately hook events to your UI elements Access the components and properties of UI elements via code Implement all of Unity's built-in UI elements as well as those provided by TextMeshPro Develop key UI components that are popularly used in multiple game genres Add visual flare to user interfaces with the use of animation and particle effects Create a UI that displays in the Screen Space as well as World Space In Detail A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes. Style and approach The book... 606 $aComputer games$xProgramming 615 0$aComputer games$xProgramming. 676 $a794.81526 700 $aGodbold$b Ashley$01198428 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910820827103321 996 $aMastering UI development with unity$94005130 997 $aUNINA LEADER 04035nam 22006855 450 001 9910300396003321 005 20200705024102.0 010 $a3-319-00726-2 024 7 $a10.1007/978-3-319-00726-7 035 $a(CKB)2550000001152714 035 $a(EBL)1538533 035 $a(SSID)ssj0001049651 035 $a(PQKBManifestationID)11550235 035 $a(PQKBTitleCode)TC0001049651 035 $a(PQKBWorkID)11034081 035 $a(PQKB)10024088 035 $a(MiAaPQ)EBC1538533 035 $a(DE-He213)978-3-319-00726-7 035 $a(PPN)176103309 035 $a(EXLCZ)992550000001152714 100 $a20131017d2014 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aTime-Dependent CP Violation Measurements $eAnalyses of Neutral B Meson to Double-Charm Decays at the Japanese Belle Experiment /$fby Markus Röhrken 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (205 p.) 225 1 $aSpringer Theses, Recognizing Outstanding Ph.D. Research,$x2190-5053 300 $aDoctoral thesis accepted by Karlsruhe Institute of Technology, Germany. 311 $a3-319-00725-4 320 $aIncludes bibliographical references. 327 $aTheoretical Foundations -- The Belle Experiment -- Analysis Methods -- Reconstruction and Selection -- Branching Fraction Measurements -- Time-Dependent Measurements. 330 $aThis thesis describes a high-quality, high-precision method for the data analysis of an interesting elementary particle reaction. The data was collected at the Japanese B-meson factory KEKB with the Belle detector, one of the most successful large-scale experiments worldwide. CP violation is a subtle quantum effect that makes the world look different when simultaneously left and right and matter and antimatter are exchanged. This being a prerequisite for our own world to have developed from the big bang, there are only a few experimental indications of such effects, and their detection requires very intricate techniques. The discovery of CP violation in B meson decays garnered Kobayashi and Maskawa, who had predicted these findings as early as 1973, the 2008 Nobel prize in physics. This thesis describes in great detail what are by far the best measurements of branching ratios and CP violation parameters in two special reactions with two charm mesons in the final state. It presents an in-depth but accessible overview of the theory, phenomenology, experimental setup, data collection, Monte Carlo simulations, (blind) statistical data analysis, and systematic uncertainty studies. 410 0$aSpringer Theses, Recognizing Outstanding Ph.D. Research,$x2190-5053 606 $aParticles (Nuclear physics) 606 $aQuantum field theory 606 $aMathematical physics 606 $aPhysical measurements 606 $aMeasurement 606 $aElementary Particles, Quantum Field Theory$3https://scigraph.springernature.com/ontologies/product-market-codes/P23029 606 $aTheoretical, Mathematical and Computational Physics$3https://scigraph.springernature.com/ontologies/product-market-codes/P19005 606 $aMeasurement Science and Instrumentation$3https://scigraph.springernature.com/ontologies/product-market-codes/P31040 615 0$aParticles (Nuclear physics) 615 0$aQuantum field theory. 615 0$aMathematical physics. 615 0$aPhysical measurements. 615 0$aMeasurement. 615 14$aElementary Particles, Quantum Field Theory. 615 24$aTheoretical, Mathematical and Computational Physics. 615 24$aMeasurement Science and Instrumentation. 676 $a530.1 676 $a539.7 700 $aRöhrken$b Markus$4aut$4http://id.loc.gov/vocabulary/relators/aut$0791334 906 $aBOOK 912 $a9910300396003321 996 $aTime-Dependent CP Violation Measurements$91768712 997 $aUNINA