LEADER 01970cam0-22006731i-450 001 990003363170403321 005 20230223160506.0 010 $a88-15-05272-0 035 $a000336317 035 $aFED01000336317 035 $a(Aleph)000336317FED01 100 $a20030910d1996----kmay0itay50------ba 101 1 $aita$ceng 102 $aIT 105 $ay---n---001yy 200 1 $aEconomia ambientale$euna introduzione elementare$fKerry R. Turner, David W. Pearce, Ian Bateman 210 $aBologna$cil Mulino$d1996 215 $a422 p.$d22 cm 225 1 $aGrandangolo 454 0$12001$aEnvironmental economics$ean elementary introduction$948382 610 0 $aAmbiente naturale e sviluppo economico 610 0 $aEconomia e ecologia 610 0 $aAmbiente 610 0 $aSviluppo sostenibile 610 0 $aRisorse naturali 610 0 $aEconomia$aRisorse ambientali 676 $a333.72$v23$zita 676 $a048.002$v23$zita 676 $a333.7$v23$zita 700 1$aTurner,$bKerry R.$0377482 701 1$aBateman,$bIan$089578 701 1$aPearce,$bDavid W.$f<1941- >$080730 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990003363170403321 952 $aTUR 333.72A$b10038A$fDECBC 952 $aTUR 333.72B$b10038B$fDECBC 952 $a62$bDepa9076$fDAGEA 952 $aH/0.2 TUR/96$b16713$fSES 952 $aH/0.2 TUR/96$b17465$fSES 952 $a62 339.5 TUR$bCSREAM 2782$fDAGEA 952 $aQ2-Q4.135$b7152$fDECTS 952 $aXV H1 114$b34306$fFGBC 952 $aVII C 250$bbibl. 28883$fFSPBC 952 $aL 358$fDSS 952 $aQ2-Q4.120$b6285$fDECTS 952 $a048.002.TUR$b2272$fDECGE 952 $aA-G 0407$bI.G.2180$fILFGE 959 $aDECBC 959 $aDAGEA 959 $aSES 959 $aDECGE 959 $aDECTS 959 $aFGBC 959 $aFSPBC 959 $aDSS 959 $aILFGE 996 $aEnvironmental economics$948382 997 $aUNINA LEADER 03628nam 22006375 450 001 9910300365903321 005 20200703072148.0 010 $a9781484237458 010 $a1484237455 024 7 $a10.1007/978-1-4842-3745-8 035 $a(CKB)4100000005248202 035 $a(DE-He213)978-1-4842-3745-8 035 $a(MiAaPQ)EBC5451298 035 $a(CaSebORM)9781484237458 035 $a(PPN)229506178 035 $a(OCoLC)1048260532 035 $a(OCoLC)on1048260532 035 $a(EXLCZ)994100000005248202 100 $a20180709d2018 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPractical GameMaker Projects $eBuild Games with GameMaker Studio 2 /$fby Ben Tyers 205 $a1st ed. 2018. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2018. 215 $a1 online resource (XI, 255 p. 144 illus. in color.) 225 1 $aTechnology in action 300 $aincludes index. 311 08$a9781484237441 311 08$a1484237447 327 $a1. Spot the Difference -- 2. Quiz -- 3. Snake -- 4. Rock, Paper, Scissors -- 5. Jet Pack -- 6. Darts -- 7. Platform Game -- 8. Bomber -- 9. Match 3 -- 10. Tower Defense. 330 $aMake 10 simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You?re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance ? pushing you a little to improve your planning and GML skills. You will: Build 10 game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the 10 game apps Design and code for each of the 10 game examples Try some add-ons for each of the 10 games. 410 0$aTechnology in action. 517 3 $aBuild games with GameMaker Studio two 606 $aComputer games?Programming 606 $aComputer input-output equipment 606 $aComputer programming 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aHardware and Maker$3https://scigraph.springernature.com/ontologies/product-market-codes/I29010 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 615 0$aComputer games?Programming. 615 0$aComputer input-output equipment. 615 0$aComputer programming. 615 14$aGame Development. 615 24$aHardware and Maker. 615 24$aProgramming Techniques. 676 $a794.81526 700 $aTyers$b Ben$4aut$4http://id.loc.gov/vocabulary/relators/aut$0868659 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300365903321 996 $aPractical GameMaker Projects$92507529 997 $aUNINA