LEADER 03436nam 22005535 450 001 9910300365903321 005 20200703072148.0 010 $a1-4842-3745-5 024 7 $a10.1007/978-1-4842-3745-8 035 $a(CKB)4100000005248202 035 $a(DE-He213)978-1-4842-3745-8 035 $a(MiAaPQ)EBC5451298 035 $a(CaSebORM)9781484237458 035 $a(PPN)229506178 035 $a(EXLCZ)994100000005248202 100 $a20180709d2018 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPractical GameMaker Projects$b[electronic resource] $eBuild Games with GameMaker Studio 2 /$fby Ben Tyers 205 $a1st ed. 2018. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2018. 215 $a1 online resource (XI, 255 p. 144 illus. in color.) 225 1 $aTechnology in action 300 $aincludes index. 311 $a1-4842-3744-7 327 $a1. Spot the Difference -- 2. Quiz -- 3. Snake -- 4. Rock, Paper, Scissors -- 5. Jet Pack -- 6. Darts -- 7. Platform Game -- 8. Bomber -- 9. Match 3 -- 10. Tower Defense. 330 $aMake 10 simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You?re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance ? pushing you a little to improve your planning and GML skills. You will: Build 10 game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the 10 game apps Design and code for each of the 10 game examples Try some add-ons for each of the 10 games. 410 0$aTechnology in action. 606 $aComputer games?Programming 606 $aComputer input-output equipment 606 $aComputer programming 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aHardware and Maker$3https://scigraph.springernature.com/ontologies/product-market-codes/I29010 606 $aProgramming Techniques$3https://scigraph.springernature.com/ontologies/product-market-codes/I14010 615 0$aComputer games?Programming. 615 0$aComputer input-output equipment. 615 0$aComputer programming. 615 14$aGame Development. 615 24$aHardware and Maker. 615 24$aProgramming Techniques. 676 $a794.81526 700 $aTyers$b Ben$4aut$4http://id.loc.gov/vocabulary/relators/aut$0868659 906 $aBOOK 912 $a9910300365903321 996 $aPractical GameMaker Projects$92507529 997 $aUNINA