LEADER 03794nam 22005535 450 001 9910300363703321 005 20200705115830.0 010 $a9781484233245 010 $a1484233247 024 7 $a10.1007/978-1-4842-3324-5 035 $a(CKB)4100000001795168 035 $a(DE-He213)978-1-4842-3324-5 035 $a(MiAaPQ)EBC5231099 035 $a(CaSebORM)9781484233245 035 $a(PPN)223958387 035 $a(OCoLC)1023436606 035 $a(OCoLC)on1023436606 035 $a(EXLCZ)994100000001795168 100 $a20180118d2018 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aJava Game Development with LibGDX $eFrom Beginner to Professional /$fby Lee Stemkoski 205 $a2nd ed. 2018. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2018. 215 $a1 online resource (XIX, 433 p. 127 illus., 108 illus. in color.) 300 $aIncludes index. 311 08$a9781484233238 311 08$a1484233239 327 $aPart I: Fundamental Concepts -- 1. Getting started with Java and LibGDX -- 2. The LibGDX Framework -- 3. Extending the Framework -- 4. Shoot-em-up games -- 5. Text and User Interfaces -- 6. Audio -- Part II: Intermediate Examples -- 7. Side-Scrolling Games -- 8. Bouncing and Collision Games -- 9. Drag and Drop Games -- 10. Tilemaps -- 11. Platform Games -- 12. Adventure Games -- Part III: Advanced Topics -- 13. Alternative Sources of User Input -- 14. Procedural Content Generation -- 15. Advanced Graphics -- 16. Introduction to 3D -- 17. The Journey Continues -- Appendix 1: Game Design Documentation -- Appendix 2: Summary of Java concepts needed for this book -- Appendix 3: JavaDoc for Extended Actor Classes. 330 $aLearn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn: Create 12 complete video game projects Advanced Java programming concepts, includ ing data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers. 606 $aComputer games?Programming 606 $aJava (Computer program language) 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aJava$3https://scigraph.springernature.com/ontologies/product-market-codes/I29070 615 0$aComputer games?Programming. 615 0$aJava (Computer program language) 615 14$aGame Development. 615 24$aJava. 676 $a794.81526 700 $aStemkoski$b Lee$4aut$4http://id.loc.gov/vocabulary/relators/aut$0856558 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300363703321 996 $aJava Game Development with LibGDX$92516315 997 $aUNINA