LEADER 00883nam a22002413i 4500 001 991001340779707536 008 110728s19660000it ita 035 $ab13999175-39ule_inst 040 $aDip.to Matematica$beng 082 0 $a514 084 $aAMS 54-01 100 1 $aPatterson, Edward William$0475483 245 10$aTopologia /$cEdward William Patterson 260 $aRoma :$bCremonese,$c1966 440 0$aPoliedro 650 0$aTopology$xTextbooks 907 $a.b13999175$b21-10-15$c28-07-11 912 $a991001340779707536 945 $aLE013$g1$iLE013A-1461$lle013$on$pE0.00$q-$rn$sm $t0$u0$v0$w0$x0$y.i15306598$z28-07-11 945 $aLE013 Fondo Cattaneo 54-XX PAT11 (1966)$g1$i2013000226163$lle013$og$pE20.00$q-$rn$s- $t1$u0$v0$w0$x0$y.i15684209$z30-06-15 996 $aTopologia$9248674 997 $aUNISALENTO 998 $ale013$b28-07-11$cm$da $e-$fita$git $h0$i0 LEADER 03014nam 22005175 450 001 9910300363603321 005 20200705225607.0 010 $a9781484237601 010 $a1484237609 024 7 $a10.1007/978-1-4842-3760-1 035 $a(CKB)4100000006374552 035 $a(MiAaPQ)EBC5510040 035 $a(DE-He213)978-1-4842-3760-1 035 $a(CaSebORM)9781484237601 035 $a(PPN)230542611 035 $a(OCoLC)1056157445 035 $a(OCoLC)on1056157445 035 $a(EXLCZ)994100000006374552 100 $a20180906d2018 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning SVG $eA Practical Introduction to SVG using Real-World Examples /$fby Alex Libby 205 $a1st ed. 2018. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2018. 215 $a1 online resource (305 pages) 311 08$a9781484237595 311 08$a1484237595 320 $aIncludes bibliographical references. 327 $aPart I: Getting Started -- 1. Introducing SVG -- 2. Adding SVG Content to a Page -- Part II: In More Detail -- 3. Working with Images and Text -- 4. Sizing SVG -- 5. Creating Filters -- 6. Animating Content -- 7. Optimizing SVG -- Part III: Putting SVG to Use -- 8. Creating SVG Charts -- 9. Incorporating SVG Libraries -- 10. Taking it Further. 330 $aDevelop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You'll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what ?everyone else uses? (such as Illustrator). You'll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way! 517 3 $aBeginning Scalable Vector Graphics 606 $aComputer programming 606 $aWeb Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29050 615 0$aComputer programming. 615 14$aWeb Development. 676 $a006.6869 700 $aLibby$b Alex$4aut$4http://id.loc.gov/vocabulary/relators/aut$0854085 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300363603321 996 $aBeginning SVG$92514563 997 $aUNINA