LEADER 05266nam 22007215 450 001 9910300032103321 005 20200702154150.0 010 $a3-319-90542-2 024 7 $a10.1007/978-3-319-90542-6 035 $a(CKB)5120000000121539 035 $a(MiAaPQ)EBC5560081 035 $a(DE-He213)978-3-319-90542-6 035 $a(EXLCZ)995120000000121539 100 $a20181019d2018 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aQueerness in Play$b[electronic resource] /$fedited by Todd Harper, Meghan Blythe Adams, Nicholas Taylor 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2018. 215 $a1 online resource (xvii, 279 pages) $cillustrations 225 1 $aPalgrave Games in Context 311 08$a3-319-90541-4 320 $aIncludes bibliographical references and index. 327 $a1. Queer Game Studies: Young But Not New (Todd Harper, Meghan Blythe Adams, and Nicholas Taylor) -- Part 1: Queer Foundations -- 2. Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity (Sarah Evans) -- 3. Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content (Evan W. Lauteria) -- Part 2: Representing Queerness -- 4. The Representation (or the Lack of It) of Same-sex Relationships in Digital Games (Yowei Kang and Kenneth C. C. Yang) -- 5. Affliction or Affection: The Inclusion of a Same-sex Relationship in The Last of Us (Daniel Sipocz) -- 6. What if Zelda Wasn?t a Girl? Problematizing Ocarina of Time?s Great Gender Debate (Chris Lawrence) -- 7. Maidens and Muscleheads, White Mages and Wimps, From the Light Warriors to Lightning Returns (Mark Filipowich) -- 8. The Big Reveal: Exploring (Trans)Femininity In Metroid (Evelyn Deshane and R. Travis Morton) -- 9. Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender Variance in Video Games (Meghan Blythe Adams) -- Part 3: Un-Gendering Assemblages -- 10. Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play (Tanja Sihvonen and Jaakko Stenros) -- 11. ?Sexified? Male Characters: Video Game Erotic Modding for Pleasure and Power (Nathan Thompson).-12. Let?s Come Out! On Gender and Sexuality, Encouraging Dialogue and Acceptance (Maresa Bertolo, Ilaria Mariani, and Clara Gargano) -- Part 4: No Fear of a Queer Planet: Gaming and Social Futures -- 13. Outside the Lanes: Supporting a Non-normative League of Legends Community (Nick Taylor and Randall Hammond).-14. The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends (Elyse Janish) -- 15. Out on Proudmoore: Climate Issues on an MMO (Carol A. Stabile and Laura Strait). 330 $aQueerness in Play examines the many ways queerness of all kinds?from queer as ?LGBT? to other, less well-covered aspects of the queer spectrum?intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games?as a culture, an industry, and a medium?help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games. 410 0$aPalgrave Games in Context 606 $aCulture?Study and teaching 606 $aCulture 606 $aTechnology 606 $aGender 606 $aDigital media 606 $aCommunication 606 $aPopular Culture 606 $aPopular Science in Cultural and Media Studies$3https://scigraph.springernature.com/ontologies/product-market-codes/Q33010 606 $aCulture and Technology$3https://scigraph.springernature.com/ontologies/product-market-codes/411180 606 $aCulture and Gender$3https://scigraph.springernature.com/ontologies/product-market-codes/411210 606 $aDigital/New Media$3https://scigraph.springernature.com/ontologies/product-market-codes/412040 606 $aMedia and Communication$3https://scigraph.springernature.com/ontologies/product-market-codes/412010 606 $aPopular Culture $3https://scigraph.springernature.com/ontologies/product-market-codes/411170 615 0$aCulture?Study and teaching. 615 0$aCulture. 615 0$aTechnology. 615 0$aGender. 615 0$aDigital media. 615 0$aCommunication. 615 0$aPopular Culture. 615 14$aPopular Science in Cultural and Media Studies. 615 24$aCulture and Technology. 615 24$aCulture and Gender. 615 24$aDigital/New Media. 615 24$aMedia and Communication. 615 24$aPopular Culture . 676 $a306.766 702 $aHarper$b Todd$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aAdams$b Meghan Blythe$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTaylor$b Nicholas$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910300032103321 996 $aQueerness in Play$92220097 997 $aUNINA