LEADER 04368nam 22006735 450 001 9910300026203321 005 20240312135024.0 010 $a9783319905396 010 $a3319905392 024 7 $a10.1007/978-3-319-90539-6 035 $a(CKB)4100000006999344 035 $a(MiAaPQ)EBC5541232 035 $a(DE-He213)978-3-319-90539-6 035 $a(PPN)253153751 035 $a(Perlego)3491458 035 $a(EXLCZ)994100000006999344 100 $a20181004d2018 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFeminism in Play /$fedited by Kishonna L. Gray, Gerald Voorhees, Emma Vossen 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2018. 215 $a1 online resource (274 pages) 225 1 $aPalgrave Games in Context,$x2731-5037 327 $a1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees) -- 2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox) -- 3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita) -- 4. "From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva) -- 5. The Magnificent Memory Machine: The Nancy Drew Series and Women's History (Robyn Hope) -- 6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy) -- 7. Women's Experiences on the Path to Game Development (Johanna Weststar & Marie-Josée Legault) -- 8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe) -- 9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Gonçalves, Alessandra Maia, Julia Silveira, and Simone Evangelista) -- 10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit) -- 11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski) -- 12. The Magic Circle and Consent in Gaming Practices (Emma Vossen) -- 13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish) -- 14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings) -- 15. Feminism and Gameplay Performance (Emma Westecott). 330 $aFeminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women's resistance to the norms of games culture, as well as women's play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture. 410 0$aPalgrave Games in Context,$x2731-5037 606 $aCommunication 606 $aCulture$xStudy and teaching 606 $aTechnology$xSociological aspects 606 $aSex 606 $aDigital media 606 $aMedia and Communication 606 $aCultural Studies 606 $aScience, Technology and Society 606 $aGender Studies 606 $aDigital and New Media 615 0$aCommunication. 615 0$aCulture$xStudy and teaching. 615 0$aTechnology$xSociological aspects. 615 0$aSex. 615 0$aDigital media. 615 14$aMedia and Communication. 615 24$aCultural Studies. 615 24$aScience, Technology and Society. 615 24$aGender Studies. 615 24$aDigital and New Media. 676 $a794.8 676 $a305.420943 702 $aGray$b Kishonna L$4edt 702 $aVoorhees$b Gerald$4edt 702 $aVossen$b Emma$4edt 906 $aBOOK 912 $a9910300026203321 996 $aFeminism in Play$92188598 997 $aUNINA